Brew Junkie (4e Paragon Path)

Brew Junkie

I feel good. Boy, maybe even too good ... (hic!)
—Aezer, froblin alchemical weaponmaster, B'Kirth's Wandering Almanac

Prerequisite: Alchemical Weaponmaster (4e Class)

A key ability of alchemy is to make potions that alter your body and its functions. Since you ingest a lot of it as it is, your body has been drastically altered to ensure you never develop tolerance against the potency of your potions. In fact, you body goes into overdrive when you use some potions, granting you greater powers against your foes. This paragon path focuses on upping your durability in combat and getting the most bang for your buck from healing powers and potions.

Brew Junkie Path Features

Resourceful Recycle (11th Level): Whenever you use a potion or consumable alchemy item, roll a d4. On a 4, the item is not consumed from use.
Hyped Reaction (11th Level): When you spend an action point to imbibe an alchemical substance, you gain a +2 to your AC until your next short rest.
Frenzied Junkie (16th Level): When you use an alchemical substance, you gain a +2 to your attack rolls until the end of your next turn.

Jacked-Up Strike Brew Junkie 4e Power Type::Attack 11
Hopped up on your elixirs, you make a quick, unexpected strike at an enemy and remain hyper from the rush.
4e Power Usage::Encounter  Arcane, Weapon
4e Power Action Type::Standard Action Melee weapon
Prerequisite: You must be under the effect of an alchemical item or potion
Target: One creature
Attack: Dexterity Vs. AC
Hit: 3[W] + Dexterity modifier damage
Effect: You gain a +2 to your Armor Class until the end of the encounter.

Inurred Release Brew Junkie 4e Power Type::Utility 12
With a rush of adrenaline from your potion-drunk body, you wash away your inhibitions and pain, as though starting with fresh vitality.
4e Power Usage::Daily  Arcane
4e Power Action Type::Minor Action Personal
Effect: You end any conditions you have and spend one healing surge.

Fortified Plunder Brew Junkie 4e Power Type::Attack 20
Drinking a dose of your own making, you kick your body into hyperdrive to deliver a single blow of last resort.
4e Power Usage::Daily  Arcane, Weapon
4e Power Action Type::Immediate Reaction Melee weapon
Trigger: You use your Potion of Endurance power.
Requirement: Weapon, Potion of Endurance
Target: One creature
Attack: Constitution Vs. AC
Hit: 3[W] + temporary hit points damage and target is dazed (save ends).
Miss: Half damage, and no ongoing damage or penalty to attack rolls.
Effect: If the target is bloodied by this attack, the target takes a −2 penalty to attack rolls (save ends).

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gollark: Er, knightslime HEAD embossment.
gollark: I'm thinking maybe a cobalt head, sponge binding, ardite tool rod, with a knightslime embossment. Either that or paper, for more modifier slots.
gollark: Do you even TiCon?
gollark: I'm trying to figure out a good tool to make.
gollark: Hmm. Ardite has a good handle modifier and Petramor...
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