Brawn (3.5e Creature)

You see a huge elephant like creature, it seems to be made or of plants and pieces of stone. It has two overly large trunks and long sharp tusks.

Author: Law

Brawn
Size/Type: Huge Outsider (Extraplanar , Incarnation)
Hit Dice: 7d8+35 (91 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft. (6 Squares)
Armor Class: 17 (-2 size, +1 Dex, +7 natural, +1 Insight), touch 10, flat-footed 16
Base Attack/Grapple: +7/+25
Attack: Gore +15 melee (2d6+15)
Full Attack: 2 Slams +15 melee (2d6+10 plus stunning strike); or Gore melee +15 (2d6+15)
Space/Reach: 15 ft./15 ft.
Special Attacks: Stunning Strike, Trample 1d8+15
Special Qualities: Darkvision 60 ft., Damage Reduction 10/Epic, Immunity to poison and disease, Maximum Hit Points, Wisdom to AC
Saves: Fort +10, Ref +6, Will +4
Abilities: Str 30, Dex 13, Con 20, Int 9, Wis 13, Cha 14
Skills: Climb +20, Handle Animal +12, Intimidate +12, Knowledge (the planes) +9, Search +9, Spot +11, Swim +20
Feats: Ability Focus (Trample), Improved Natural Attack (Slam), Power Attack
Environment: Lamannia, the Twilight Forest
Organization: Solitary
Challenge Rating: 8
Treasure: Standard
Alignment: Usually Neutral
Advancement: 8-21 Hit Die (Huge)
Level Adjustment:
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More information...

Formed from people’s need to get stronger with no reason behind it, other then the need to get stronger. Brawn is one of the oldest types of incarnation known. Most likely from its size, since not many other incarnations meet or beat this incarnations pure strength or size.

Combat

Brawn charges in using its gore and trample attacks then beets them to death with its slam attacks. Since its formed from a mindless need to get stronger its willing to crush any in its way.

Stunning Strike (Su): A creature hit by a brawn’s slam must succeed on a DC 15 Fortitude save or be stunned for 1 round. The save DC is Charisma-based.

Trample (Ex): Reflex half DC 25. The save DC is Strength-based and includes the bonus from the ability focus feat.



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