Bravo Blade (3.5e Prestige Class)

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Bravo Blade (Work in Progress)

"There is a fundamental difference between swinging a weapon and knowing how to use one. Sadly you're not going to survive this lesson."
—Claudo Luciano Crespo, Bravo Blade Extraordinaire

Used to operating on their own Bravo Blades rely on their quick reflexes and combat instincts to create and exploit openings against their opponents.

Becoming a Bravo Blade

Rogues or other sneak attack classes sometimes find themselves enjoying being the center of attention. They rely on their quick wits and agility to survive the battlefield. Be it a boastful swordsman or an adrenaline fueled combat savant this class has an appeal to all types.

Entry Requirements
Base Attack Bonus: +3
Skills: Bluff 8 ranks Sense Motive 8 ranks.
Feats: Weapon focus (any), Weapon Finesse.
Table: The Bravo Blade

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+1+1+1+0 Code of Conduct, Grand entrance, Mislead foe (1 attack), Survival instincts 1/day.
2nd+2+1+1+0 Critical Timing 1/day Sudden strike +1d6.
3rd+3+2+2+0 Misleading Charge, Survival instincts 2/day, Waltz of knives (5ft).
4th+4+2+2+1 Duelists Insight 1/day, Mislead foe ( 2 attacks) Read opponent 2/day, Quick draw.
5th+5+3+3+1 10 ft speed increase, Penetrating Strike, Sudden strike +2d6.
6th+6+3+3+1 Combat intuition, Improved survival instincts. Waltz of knives (combat effect)
7th+7+4+4+2 Critical Timing 2/day, Mislead foe (free action), Timely misdirection 1/day.
8th+8+4+4+2 Duelists Insight 2/day, Evasion/Improved evasion, Sudden strike +3d6.
9th+9+5+5+3 Waltz of knives (Concealment), Mislead foe (Full attack).
10th+10+5+5+3 10 ft speed increase, Combat intuition (+10), Innate reflexes, Mind of the Duelist 1/day, Precision attack.

Class Skills (6 + Int modifier per level) Balance, Bluff, Climb, Craft, Escape Artist, Hide, Innuendo, Jump, Listen, Move Silently, Perform, Profession, Sense Motive, Spot, Tumble.

Class Features

Code of Conduct: Bravo Blade's have an innate desire to demonstrate their skill at arms for all to see. Generally there is a disdain towards using excessive magic in conjunction with their techniques. Example: The use of improved invisibility is fundamentally incompatible with the Bravo Blade mentality Because no one can see your techniques that, you know, you want the whole word to see. Using Golemstrike on a construct could easily be justified or using a fly spell to attack a flying opponent. Generally this varies due to the campaign setting and magic level. It's up to the player's character to make an ethos on how to handle magic and stick to it

Grand Entrance: Once a Battle involving his allies has begun a Bravo Blade must enter it. If he attacks while concealed He receives no RP penalties but willingly ends the effects on him by the start of the next turn.

Mislead Foe: You've learned how to use small, quick movements to manipulate your opponents movement. You've also learned how to play off missed attacks as convincing feints. You can feint as a swift action, if successful the opponent is denied their Dex bonus against your 1st Damaging attack attack. This improves to two attacks at the 4th level and to full attacks at lvl 9.

Survival instincts (Ex): By reading an opponents body language you know when a very powerful swing is going to come your way. When an opponent hits you: you can make a Reflex save with a DC equivalent to the damage dealt. A successful save means you avoided the blow completely. A failed save let's you partially benefit from your instincts and reduces the incoming damage by 10. This ability is not gain benefit from Evasion or Improved Evasion. You gain an additional use of this ability at level three.

Critical Timing (Ex): Starting at the 2nd level A Bravo Blade can fixate on an opponents movement and sense where they will position themselves. As a free action, the next attack the Bravo Blade makes uses the targets touch AC. You gain an additional use of this ability at level 7.

Sudden strike +1d6: A Bravo Blade Gains 1d6 sudden strike Die at levels 2, 5, and 8. These damage die follow the normal sudden strike rules.

Misleading Charge: When you use the charge special attack you can feint as a free action, if successful the opponent is denied their Dex bonus against your 1st Damaging attack attack. This can only be used once per opponent.

Waltz of knives (5ft): (Stance.) You've learned know how to use the momentum of your attacks to aid your movement. You can enter or end this stance as a free action. The first time you successfully hit an opponent you may take a 5' step. Additionally this can be used with any combat maneuver, charge or attack of opportunity but only once per opponent. You can use this ability twice per round at level 6 and three times at level 9.

Read opponent 2/day (Ex): By taking note of an attackers weight distribution and fighting stance you can force a reflexive guard that you know how to defeat. Free action: Target opponent is denied their Dex bonus against The next attack the Bravo Blade makes. If the attack misses the effect is wasted. This ability can be used in tandem with Critical timing.

10 ft speed increase: When wearing light or no armor the Bravo Blade gains 10ft to it's land speed. You gain an additional speed increase at level 10.

Duelists Insight: You can take 10 on any bluff or sense motive check even if circumstances would not normally allow it. Once a day you may make an opponent take -10 on their sense motive check when using your mislead foe ability. You gain an additional use of this ability at level 8.

Quick draw: You gain the Quick Draw feat.

Penetrating strike: The Bravo Blade gains the penetrating strike similar to the rogue alternate class feature but works with all precision die. Creatures normally immune to precision damage now take half damage.

Combat intuition (Ex): A Bravo Blade learns to feint an opponent by studying it's movement and timing. A Bravo Blade ignores feint penalties against non-humans and animals. A blade Bravro Also gains a +5 bonus to resist being disarmed. This increases to +10 at level 10.

Improved survival instincts (Ex): Same as survival instincts except: -The DC difficulty is now 1/2 incoming damage vs reflex and a failed roll reduces damage by 1/2. -This ability is not gain benefit from Evasion or Improved Evasion.

Waltz of knives (combat effect): "Focus on me!" You've gotten better at taking advantage of the ebb and flow of combat. In addition to the normal benefits of the Waltz of knives, When you successfully feint and hit an opponent in the same round you can manipulate their ability to react. Choose 1 effect when you land your strike- -Target loses 5 AC against all other targets except you until the beginning of your next turn. -You Gain an additional attack against the opponent at your highest bonus. All modifiers apply. Only applies to the target opponent. -Target cannot make attacks of opportunity until the beginning of your next turn.

Timely misdirection: You're combat insights lets you know when you're foe is about to crush you allies to a pulp. When you are in melee range of an enemy that attacks an ally you can make a feint as an immediate action it to throw off it's timing and halve the damage. Only works on enemies with an Intelligence score. Perform the roll after the hit is confirmed but before damage is rolled. Your Duelists insight ability can be used in conjunction with Timely Misdirection.

Mislead foe (free action): You're fighting style has become innate and effortless. You can use the Mislead Foe ability as a free action. But only Once per Round on your turn and only once per attack of opportunity.

Evasion/Improved evasion.: You gain evasion. If you already have evasion from a feat or class feature gain improved evasion instead.

Waltz of knives (Concealment) (Ex): You've learned how to rapidly adapt your footwork as you strike, causing foes to completely misread you with their attacks. In addition to the previous benefits you gain concealment after you perform an attack. You do not have to hit to gain this effect. This lasts until the beginning of your next turn. You cannot use this ability to make hide checks.

Innate reflexes (Ex): You're honed senses allow you to react to attacks with lightning alacrity. When you are attacked as an immediate action you may make a single attack at your highest attack bonus. The opponent is denied their Dexterity bonus for this attack. This relies ability relies on instinct as such does not require that you see the target and pierces concealment. For example: you're in a cavern of deeper darkness with ghosts hitting you. 1.) This ability relies on instinct and doesn't need sight so it negates darkness. 2.) Your hitting the ghost the same time it turned corporal to hit you so it waves its 50% miss chance. This an immediate action not an attack of opportunity and does not stack with mislead foe.

In addition you may make an attack of opportunity against foes that attempt to grapple you, even if they have feats such as improved grapple.

Mind of the Duelist (Ex): You can use your martial focus to empower your force of will. Once per day you may Re-roll a failed Will save using your Base attack bonus instead of your Wis modifier.

Precision attack: You may add your Dex modifier to your damage. You cannot power attack using this ability.

Ex-Bravo Blade


Playing a Bravo Blade

Combat: Off tank/Mobility/Striker

Advancement: Any melee class that wants some sneak attack damage. Designed for either a 5 lvl dip or a 10.

Resources: Information, contacts.

Bravo Blades in the World

Sword instructors, Nobles, Adventurers.

NPC Reactions:

Bravo Blade Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
11Akin to a swashbuckler.
16Rely on analyzing their opponents actions.
21.
26.

Bravo Blades in the Game


Adaptation: Finesse Fighter

Sample Encounter: A boastful duelist or haughty aristocrat.

EL whatever:


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