Borogon (3.5e Creature)
Attacks when it catches a player's scent.(applies to packs as well)
Borogon | |
---|---|
Size/Type: | Huge Magical Beast |
Hit Dice: | 18d8+99 (180 hp) |
Initiative: | +1 |
Speed: | 80ft (8 squares) |
Armor Class: | 17, touch 8, flat-footed 10 |
Base Attack/Grapple: | +15/+20 |
Attack: | +14 |
Full Attack: | 20 |
Space/Reach: | 16 ft./10ft. |
Special Attacks: | — |
Special Qualities: | lowlight (30ft.) |
Saves: | Fort , Ref , Will +2 |
Abilities: | Str 30, Dex 10, Con 10, Int 8, Wis 1, Cha 1 |
Skills: | |
Feats: | Awesome Blow, Power Attack, Improved Bull Rush, snatch, swallow whole, track, Scent |
Environment: | Moutains |
Organization: | usually solitary but rarely in packs (3-7) |
Challenge Rating: | 10 |
Treasure: | standard |
Alignment: | Always Chaotic Neutral |
Advancement: | 6-18 (large) |
Level Adjustment: | +4 |
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Quadroped that looks like a mix of a crocodile and a dragon. has two horns on psuedo-toothed, crocodile like snout that're positioned like that of a rino's horns, and five spikes that are protruding through the back in a row. also has a single spike on each leg near the joint. The mouth can open almost 90 degrees. The horns and bones of this creature are used in crafting special weapons. a Borogon speaks Draconic, but crudely. Packs are highly unstable, since if one defies the leader, the whole pack will attack each other. Mutates into a dire form if exposed to negative energy.
Combat
Attacks with claws and mouth
Dire Mutation (Su): Morphs into Dire form when hit with negative energy.
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