Boon of Special Damage (5e Epic Boon)

Boon of Special Damage


You have mastered a specific type of damage. Choose one of the following damage types: When you damage a target with the chosen damage type, an additional effect applies:

Damage Type Additional Effect
AcidThe target takes an additional 1d6 acid damage. On a critical hit, the target takes a -2 penalty to its Armor Class until the end of your next turn.
BludgeoningThe target takes an additional 1d6 bludgeoning damage. On a critical hit, the target stunned until the end your next turn.
ColdThe target's speed is reduced by 10 feet until the start of your next turn. On a critical hit the target is petrified until the start of your next turn.
FireThe target takes an additional 1d6 fire damage. On a critical hit the target is set ablaze and takes 1d4 fire damage at the start of its turn until either it uses a bonus action to douse the flame (Must be touching water to do so) or it uses an action to make a Dexterity saving throw (DC 15) to pat out the flame.
ForceThe target is pushed back up to 5 feet. On a critical hit the target is also knocked prone.
LightningThe target can't take reactions until the start of its next turn. On a critical hit the target is paralyzed until the end of your next turn.
NecroticThe target takes 1d4 necrotic damage and can't regain hit points until the end of your next turn. On a critical hit the target takes a level of exhaustion.
PiercingThe target takes an additional 1d6 piercing damage. On a critical hit the target starts bleeding profusely and takes 1d4 necrotic damage(This does not do any special effects) at the start of its turn until either it uses a bonus action to make a Medicine check(DC 15) to bandage the wound or it is healed for at least 1 hit point.
PoisonThe target takes an additional 1d6 poison damage. On a critical hit the target is poisoned until the start of your next turn.
PsychicThe target takes can't take reactions until the start of its next turn. On a critical hit the target is unconscious until the start of your next turn.
RadiantThe target has disadvantage on attack rolls against you until the start of your next turn. On a critical hit the target is blinded until the start of your next turn.
SlashingThe target takes an additional 1d6 slashing damage. On a critical hit the target starts bleeding profusely and takes 1d4 necrotic damage(This does not do any special effects) at the start of its turn until either it uses a bonus action to make a Medicine check(DC 15) to bandage the wound or it is healed for at least 1 hit point.
ThunderThe target is deafened until the start of your next turn. On a critical hit the target is stunned until the end of your next turn.

Note: You can take this boon more than once, each time you take it you must choose a different damage type.



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gollark: Nanomachines and nanomachine, what's the word, fuel then.
gollark: Macro-Scale Stuff: It's Easier\™
gollark: The alternative would probably be detatchable parts or something.
gollark: Also because self-repair is hard.
gollark: <@267332760048238593>
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