Book of Tech (3.5e Sourcebook)wip
Tome of Tech
[[3e Summary::"Any sufficiently advanced technology is indistinguishable from magic." In D&D, technology is not crucial to every setting. Still, any advance in science or invention can appear to be magic. A thousand years ago, a Tesla coil would have made you Zeus or Thor. Ride a glider or plane, and you could very well be mistaken for an air spirit. The following links contain rules and guidelines for technology.]] this is meant to add tech rules to d&d 3.5 specifically to various settings and how to make them
This supplement for the D&D game presents
gollark: ... like what?
gollark: It's techy in *use*, maybe, but magicky in aesthetic.
gollark: Wait, what are you running your modded server thing on?
gollark: I've got Botania in the pack to encourage cool flowery automation.
gollark: Sadly I don't have pictures of my cool 2-3x Thermal setup which filled a room of the FSG's main tower back on Project Beta 2.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.