Body Repair Weave (4e Equipment)
The subdermal slot is a new item slot for cybernetics only. It represents items implanted underneath the recipient's skin. As with other slots, only one item can occupy the subdermal slot.
- Implant Failure
Body Repair Weave | Level 10+ Rare | ||||||||||||||||||
A delicate weave of subdermal biowires stimulates and repairs the body's damaged tissue. | |||||||||||||||||||
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Item Slot: Subdermal | |||||||||||||||||||
Prerequisite: You must have the Implant Cybernetic ritual performed on you before you can equip this item. | |||||||||||||||||||
Properties | |||||||||||||||||||
♦ You regain 5 additional hit points when an effect allows you to regain hit points or you are targeted by a power or effect with the Healing keyword. Level 20:You regain 10 additional hit points. Level 30: You regain 15 additional hit points. | |||||||||||||||||||
♦ (Machine Bonus): You gain regeneration 2. Level 20:You gain regeneration 4. Level 30:You gain regeneration 6. |
- Subdermal Slot
If the Implant Cybernetic ritual fails, the subject takes a -1 penalty to all attack rolls, skill checks, saving throws and ability checks. This penalty ends after three milestones.
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