Bloodbeast (5e Class)
Bloodbeast
Once, a group of wizards, artificers, sorcerers and other scientists lead an experience to transfer the powers of a vampire into a voluntary drow without the bloodsucking problem, but it backfired. A entity living only by blood was born. The original Bloodbeast, a powerful blood bending entity birthed. The drow became a bloodthirsty being who does not fear sunlight and witch does not have the same effect on his surroundings like a vampire does.He killed everyone but was regretful, found that anyblood can feed him and took a normal life
Centuries later, a man stand against an incoming goblin invasion, he looks like everyone. But when the goblins become closer, he became paler, red facepaint appeared on his face, his eyes glowed red and red glowing liquid covered his arms. The liquid shifted into a blade like weapons in each hands
An Elf came out of the woods, two wolves who seemed made of blood followed her. Then i saw her face, she was pale, red paint on her face and her eyes glowing red. I was in fear but then she sent the wolves against the wolves who followed me. She was a descendant of the blood drow
When the dwarf Bloodbeast attack, i couldn't believe my eyes. She shot the glowing blood to the zombie. During it's flight the blood heated up and became fire. It burned the zombie down
Bloody life
A bloodbeast may be a descendant of the original or may acquired the power by reproducing the experiment, but one or another you are no longer a normal living being. You no longer need to eat. You need blood to live and use blood to fight. You have a well of blood inside you that you steal from fallen ennemies which is used to feed yourself, cure yourself, cast spells, fight or spawn bloodmonsters.
Due to this, they tend to hide not to scare the people, hunt and absorb animals blood and doesn't interfere in people's life very much. Or in contrary, use it to inspire fear and try to gain control by power
Hematomancy
The power of bending blood varies from a bloodbeast to another, depending on their bodies and personnality. Some uses the blood directly as weapons, some better at arcana can spawn blood monster or alter the blood's state to burn or freeze the ennemy. One way or another, using more blood requires more blood
Creating a Bloodbeast
- Quick Build
You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a you gain the following class features.
- Hit Points
Set parameter to Hit Dice per level, e.g. 1d10
- Proficiencies
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | <!-Class Feature1-> |
2nd | +2 | <!-Class Feature2-> |
3rd | +2 | <!-Class Feature3-> |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
<!-Class Feature->
<!-Class feature game rule information->
- <!-Use semi-colons for subheaders->
<!-Subclass Feature->
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 1->
<!-For subclasses introduce this class option here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 2->
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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