Blood Knight, Variant (3.5e Class)

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Blood Knight

The ones who saw too much war, too much death, too much blood, who gave up on humanity and now walk the path of darkness.

Making a Blood Knight


Abilities: The Blood Knight is a frontman killing machine. The most important stats are STR for the damage, CHA for his special attacks and CON for more HP.

Races: Human.

Alignment: must be Evil.

Starting Gold: 1d10 gp.

Starting Age: "as fighter".

Table: Blood Knight

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+1+2+0+0 Smite 1/day
2nd+2+3+0+0 Blade of Blood
3rd+3+3+1+1 Death Knell
4th+4+4+1+1 Smite 2/day
5th+5+4+1+1 Life Steal
6th+6/+1+5+2+2 Bonus Feat
7th+7/+2+5+2+2 Smite 3/day
8th+8/+3+6+2+2
9th+9/+4+6+3+3 Bonus Feat
10th+10/+5+7+3+3 Smite 4/day
11th+11/+6/+1+7+3+3
12th+12/+7/+2+8+4+4 Bonus Feat
13th+13/+8/+3+8+4+4 Smite 5/day
14th+14/+9/+4+9+4+4
15th+15/+10/+5+9+5+5 Bonus Feat
16th+16/+11/+6/+1+10+5+5 Smite 6/day
17th+17/+12/+7/+2+10+5+5
18th+18/+13/+8/+3+11+6+6 Bonus Feat
19th+19/+14/+9/+4+11+6+6 Smite 7/day
20th+20/+15/+10/+5+12+6+6

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Blood Knight class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).

Class Features

All of the following are class features of the Blood Knight.

Weapon and Armor Proficiency: A Blood Knight is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (no tower shields).

Smite: The Blood Knight may add his CHA modifier to his attack roll and his level to his damage roll. He/She can do so against any kind of enemy (an evil spirit, a neutral animal and the good priest). Smite lasts 1 round per level +CHA modifier.

Blade of Blood: The Blood Knight has the spell Blade of Blood. He/she can use it his TBK level + CHA times per day.

Death Knell: The Blood Knight must announce that he is using this ability. If The Blood Knight kills a creature with his next attack he/she gets 1d10 + CON bonus HP for 10 minutes and + 2 STR. This is not stackable. He/She can use this ability CHA times per day.

Life Steal: The Blood Knight can transfer 1d10+CON/round HP to another person while touching it as a standard action or while grappling someone (the grappled person gets FORT save 10+1/2 level + CON for half damage). He/She can transfer HP from one person to another while touching both of them. He/She can use this ability level+CON rounds per day.

Ex-Blood Knights

If the Blood Knight does any good thing, or helps someone without any profit of it he looses his/her abilities for 24h.

Epic Blood Knight

Table: The Epic Blood Knight

Hit Die: d12

LevelSpecial
21stBonus Feat
22ndSmite 8/day
23rd
24thBonus Feat
25thSmite 9/day
26th
27thBonus Feat
28thSmite 10/day
29th
30thBonus Feat

<2> + Int modifier skill points per level.

Blood Knight Starting Package

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Blood Knights in the World

There is always another war, and there is always more blood for my blade
—Darion Dark, Human Blood Knight


Daily Life: The Blood Knights are found in a dark tavern drinking alcohol and waiting for the next war.

NPC Reactions: Evil organizations like them for hitman purposes.

Blood Knight Lore

Characters with ranks in knowledge history can research the Blood Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
5They are good fighters.
10They use some strange blood techniques for fighting.
15They can steal away your life with their bare hands.
20They are blessed by an evil God.

Blood Knights in the Game


Adaptation: .

Sample Encounter: .

EL : .


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