SRD:Blinded
Blinded
The character cannot see. He takes a –2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a –4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
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gollark: I should add support for registry iteration then.
gollark: *Ah*, right.
gollark: What?
gollark: ```lua local autorun = potatOS.registry.get "potatOS.autorun" if type(autorun) == "string" then autorun = load(autorun) end if type(autorun) == "function" then process.spawn(autorun, "autorun") end```
gollark: Okay, done, that is now easy.
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