Bladefire Valkyrie (3.5e Prestige Class)

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Bladefire Valkyrie

A bladefire valkyrie is the foremost of a deities hunters, they seek out evil in all places it hides and purges it with holy flames, Only angelic beings can realistically take this prestige class and even then they will most likely be Cleric, Paladins or Favoured Souls.

Becoming a Bladefire Valkyrie

Entry Requirements
Alignment: Any Good or Good Subtype
Skills: Knowledge (arcana) 8 ranks, Knowledge (the planes) 4 ranks.
Feats: Weapon Focus (Great sword, Trident or Long sword)
Spellcasting: Able to cast at least second level divine spells
Domains: Must Worship a God with the Fire, Sun or War domains
Special: Must have acted as a judge, inquisitor or related role (Seeking and finding Evil or chaos in any form counts, Bounty hunters do not as they are doing if for the money).

Must have Fly speed with good maneuverability or better Must be an Outsider

Table: The Bladefire Valkyrie

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
FortRefWill
1st+1+0+0+2 Holy Order/ Divine Proclamation -----------------
2nd+2+0+0+3 ------------------ +1 Existing
3rd+3+1+1+3 Burning Fury ------------------
4th+4+1+1+4 Know Thy Enemy +1 Existing
5th+5+1+1+4 Heavens Wrath -------------------
6th+6+2+2+5 ------------------- +1 Existing
7th+7+2+2+5 Judgement -------------------
8th+8+3+3+6 Meteor Attack +1 Existing
9th+9+3+3+6 Archangels Power ----------------
10th+10+4+4+7 Flaming Apotheosis +1 Existing

Class Skills (2 + Int modifier per level)
Class Sills: Craft, Concentration, Heal, Intimidate, Knowledge(Religion),Knowledge( Arcana), Sense Motive

Class Features

Weapon and Armour Proficiency: Bladefire Valkyries are proficient with all simple and martial weapons all kinds of armour and all Shields including tower shields. Spells per Day/Spells Known: At each even level, a Bladefire Valkyrie gains new spells per day (and spells known, if applicable) as if he had also gained a level in a divine spell-casting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (such as the bonus Turning Hit dice of a Cleric). If he had more than one divine spell-casting class before becoming a geometer, he must decide to which class to add each level for the purpose of determining spells per day and spells known.

Holy Order: A Bladefire Valkyrie is driven to seek out and destroy evil in all its forms; however they are not past working with evil characters for the greater good. Upon taking the first level of the class the valkyrie gains the Lawful and Good Subtypes and her alignment changes to Lawful good if it wasn’t already even if her deity’s alignment does not match this.

Divine Proclamation: The Native plane of the Vakire changes to that of her gods at her first level; she loses the native subtype if she had it. However she may still be resurrected as a native creature if she could be before entering this class. The Valkyrie is bound by the orders of her god to hunt and destroy evil at any cost; she will commit acts of great evil herself or assist evil creatures so long as the eventual outcome will be a diminishing of the world’s evil. Her alignment will not change from Good even whilst committing evil acts so long as her goal is the elimination of evil eventually.

Burning Fury: At 3rd level and higher, a Bladefire Valkyrie can, as a move action, imbue any melee weapon she wields with cleansing flames. The imbued weapon deals an extra 2d6 points of Good and Fire damage on each hit. The effect lasts for 1 minute and may be dismissed as a free action. She can use this ability a number of times per day equal to her class level. If the weapon already has a magical effect that allows it to deal energy damage, that effect is suppressed for the duration of the elemental weapon effect. When a Bladefire Valkyrie reaches 5th level, this ability improves. The extra damage remains the same, but on a successful critical hit, the weapon releases a burst of energy that deals even more damage of the same type (for a total of 6d6). The additional damage is 4d6 points for weapons with a ×2 critical multiplier, 6d6 points for weapons with a ×3 critical multiplier, or 8d6 for weapons with a ×4 critical multiplier. At the 8th level the initial 2d6 Good Fire damage becomes a constant effect, it may be dispelled at will and takes a minor action to reignite but is otherwise always active At the 10th level the critical effect of this ability becomes permanent; it is dispelled and activated at the same time as the level 8 ability.

Know thy Enemy: At the 4th level the Bladefire Valkyrie gains the ability to discern lies (as the spell) a number of times equal to her Bladefire Valkyrie level per day , her effective caster level is equal to her Bladefire Valkyrie level.

Heavens Wrath: At the 5th level all spells cast by a Bladefire Valkyrie gain the Good descriptor, she also gains the War and Fire domains if she didn’t have them already. Spells with the Evil descriptor cannot be cast by a Bladefire Valkyrie.

Judgement: at the 7th level the Bladefire Valkyrie can call down a judgment of her deity upon a target with intelligence greater than 2. The target must take a will save against the users Bladefire Valkyrie level+ 10 + her charisma modifier or die from all of their sins being inflicted upon their mind at once. This ability fails of the target has taken the sacred vow feat or has never committed a sin in the eyes of the Valkyrie’s god. This attack is a Mind affecting Good Fear Death effect. This ability may only be used once per creature and may only be used once a week.

Meteor Attack: At the 8th level a Bladefire Valkyrie can perform a meteor attack once a day, the Meteor attack can be preformed only when the Valkyrie is more than 10 ft off the ground. Upon using the attack the Valkyrie bursts into flames and may make a number of Fiery blast attacks equal to her HD, she may use all the attacks in one round or may spread them out over a number of rounds equal to her HD. Creatures coming within 5ft of the valkyrie whilst she is alight are set on fire for 1d4 rounds (fort negates). The Fiery blasts deal 1d6 Fire and Good damage. The attacks count as ranged touch attacks and have a range of 40 ft.

Archangels power: At the 9th level a Bladefire Valkyrie gains two more pairs of wings than she previously had, they are placed lower on the back than any other wings she had. This ability increases her flying speed to 3 times her base land speed grants perfect manoeuvrability and gives the Hover feat (p304 Monster manual) she counts as a size category larger than she is for determining the effects of hover.

Flaming Apotheosis: At the 10th level a Bladefire Valkyrie’s wings become as living flames, any creature touching the flames takes 1d4 Good Fire damage if it has hostile intentions toward the Valkyrie. The Bladefire Valkyrie gains the Fire subtype if she didn’t have it already and she gains a +5 to intimidate checks made against Evil creatures. The valkyrie’s wings act as though they had a continual flame spell cast on them.



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