Blade Weaver (3.5e Class)

Blade Weaver

Blade Weavers are a mysterious sort that are few and far between. It takes years of training and honing of their particular skill set before finally being accepted into their ranks with the title of Blade Weaver. Most Blade Weavers travel in pairs, 1 being an experienced member, and the other being a recruit gaining field experience.

Making a Blade Weaver

Whilst the Blade Weaver is quite deadly in combat, he is quite squishy. This can put them between a rock and a hard place at times as they're usually towards the front of the battle supporting the Fighters and Paladins .

Abilities: Strength and Dexterity are the Blade Weavers most primary stats.

Races: Halflings, Kitsune, and Elves are all classes that are quite compatible but there arent any races that are terrible matches.

Alignment: A Blade Weaver can be any alignment besides Lawful Good.

Starting Gold: Starting Gold is 4d4 x10 gold.

Starting Age: Moderate as "Blade Weaver."

Table: The Blade Weaver

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+0+0+2+0 Sneak Attack 1d6, Trap Finding, First Feat, Two-Weapon Fighting
2nd+1+0+3+0 Quick Draw, Strong Arm I, Vanish
3rd+2+1+3+1 Blade Duplication
4th+3+1+4+1 Sneak Attack 2d6, Strong Arm II, Blade Recall
5th+4+2+4+2
6th+5+2+5+2 Strong Arm III, Extra Attack
7th+6/+1+2+5+2 Sneak Attack 3d6,
8th+6/+1+3+6+3 Deadeye, Palm Throw
9th+7/+2+3+6+3
10th+8/+3+4+7+4 Sneak Attack 4d6, Sadistic Mastery
11th+9/+4+4+7+4
12th+9/+4+4+8+4 Advanced Vanish
13th+10/+5+5+8+5 Sneak Attack 5d6,
14th+11/+6/+1+5+9+5 Advanced Blade Duplication
15th+12/+7/+2+5+9+5
16th+12/+7/+2+5+10+5 Sneak Attack 6d6,
17th+13/+8/+3+5+10+5
18th+14/+9/+4+6+11+6
19th+15/+10/+5+6+11+6 Sneak Attack 7d6
20th+15/+10/+5+7+12+7

Class Skills 6 + Int modifier per level, ×4 at 1st level)
The Blade Weavers skills are: Balance (Dex), Climb (Str), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge [Local] (Int), Knowledge [Nature] (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), and Tumble (Dex.)

Class Features

Weapon and Armor Proficiency: Blade Weavers are proficient with all Simple Weapons, Rapiers, and Light Armor.

Advanced Blade Duplication (Sp): When holding a throwing knife in either hand, you may duplicate your knives by (2). Giving you (3) in each hand. Example: If you have one knife in each hand and duplicate those blades, you will then have a total of Six/(6) knives. The duplicated blade does full damage just like the original. Each original knife must break the AC before rolling for Duplicate knives. If original Main Hand knife misses, the duplicate Main Hand knife misses by default, only roll for duplicate when original knife hits.

Advanced Vanish (Ex): Blade Weaver can now vanish within a 20ft area without needing to take damage.

Blade Duplication (Sp): When holding a throwing knife in either hand, you may duplicate your knives by (1). Giving you (2) in each hand. Example: If you have one knife in each hand and duplicate those blades, you will then have a total of four/(4) knives. The duplicated blade does full damage just like the original knife. Each original knife must break the AC before rolling for Duplicate knives. If original Main Hand knife misses, the duplicate Main Hand knife misses by default, only roll for duplicate when original knife hits.

Blade Recall (Sp): When you have successfully thrown knives into an opponent, you may activate this feat as a free action to pull the blades out of your opponent and back to you. Causing 1d4 bleeding damage for every blade pulled out. DC Save for opponent to resist damage is 10 + your Level. Damage will increase by 1 die size every 4th level (lvl 8 will do 1d6, level 12 will do 1d8, etc.)

Deadeye (Ex): You may add your Dexterity bonus on damage rolls made with ranged weapons for which you have the Weapon Focus feat, so long as the target is within 30 feet.

Extra Attack (Ex): You are allowed an extra attack per turn.

Palm Throw (Ex): Allows user to throw 2 knives in a single attack roll. Can throw 3 at an -4 Hit penalty.

Sadistic Mastery (Su): Any Bleed damage done heals the Blade Weaver for half of the damage dealt rounded down.

Strong Arm (Ex): Increases throwing range by 5ft (stacks.)

Vanish (Ex): Upon taking damage , you may reappear anywhere within 10 FT of your current location. This is a free action and does not invoke an attack of opportunity.

Gear: Leather Armor, (A) Rapier,(B) Punching Dagger, (A) 4 Throwing Daggers, (B) Light Crossbow + 20 Bolts, (A) Explorers Pack, (B) Dungeoneers Pack.

Gold: 160 gold.

Playing a Blade Weaver

Religion: A Blade Weaver’s possible Deities include Faunt (Goddess of Stealth), Nerull (God of Death), or Erythnul (God of Slaughter.)

Other Classes: The Blade Weaver has synergy with more tanky classes like the Fighter and Paladin.

Combat: High Damage support for melee.

Blade Weavers in the World

How many blades do I have? 1? 3? 6? That’s such a subjective question… Allow me to demonstrate…
—Lelorinel, Human Blade Weaver

Daily Life: An idle Blade Weaver can usually be found sharpening his many daggers or doing acrobatic stunts to impress people.


NPC Reactions: Blade Weavers are few and far between, meaning that most will not know that Blade Weavers even exist. Upon hearing of your class, NPC's will either be intrigued or shrug you off as a common adventurer.

Blade Weaver Lore

Characters with ranks in Knowledge (History) can research Blade Weavers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DCResult
10<-common knowledge->.
15<-not so common knowledge->.
20<-rare information->.
30<-very rare information->.


Props to the man who made this class https://www.dandwiki.com/wiki/Black_Mask(3.5e_Class) ,as it was the basis for the Blade Weaver class, thank you for the great ideas and general inspiration!


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