Bighorner Bull (Fallout Supplement)

Bighorner, Bull
Size and Type: Large Animal
Hit Dice: 7d8+35 (63 hp)
Mas: 20
Initiative: +0
Speed: 40ft
Defense: 16 ac(+0 Dex, -1 Size, +7 Natural), touch 9, flat-footed 16
Base Attack/Grapple: +5/+18
Attack: +12 melee(1d8+7, 20/x2,Ram )
Full Attack: +12 melee(1d8+7, 20/x2,Ram )
Space/Reach: 10 ft by 10 ft/10 ft
Special Qualities: Sure-Footed, Charge, Low-Light Vision 60 ft
Saves: Fort +10, Ref +5, Will +7
Abilities: Str 20, Dex 10, Con 20, Int 2, Wis 14, Cha 8
Skills: Balance +8, Listen +8, Spot +8
Feats: Alertness,Weapon Focus (Ram),
Possessions: None
Organization:
Challenge Rating: 4
Allegiances:
Advancement: 8-12 (Huge)
Level Adjustment: None

Combat

Bighorner usually are peaceful until threatened. At that moment, the males begin by charging then ramming the foe while the youngs and the females run for safety.

Charge(Ex): If the bighorner moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn.This give a +2 to hit and -2 ac to the bighorner until the end of its turn, the target takes an extra (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength check or be knocked prone.

Sure-Footed(Ex): The bighorner has +4 on Strength and Dexterity saving throws made against effects that would knock it prone



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gollark: Maybe you could use monads.
gollark: Neat.
gollark: ```rust#![forbid(unsafe_code)]fn main() { println!("Hello, world!");}```
gollark: idea: rewrite existence in rust?
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