Bighorner (Fallout Supplement)
Bighorner | |
---|---|
Size and Type: | Large Animal |
Hit Dice: | 6d8+24 (48 hp) |
Mas: | 18 |
Initiative: | +0 |
Speed: | 40ft |
Defense: | 15 ac(+0 Dex, -1 Size, +6 Natural), touch 9, flat-footed 15 |
Base Attack/Grapple: | +4/+16 |
Attack: | +9 melee(1d8+4, 20/x2,Ram ) |
Full Attack: | +9 melee(1d8+4, 20/x2,Ram ) |
Space/Reach: | 10 ft by 10 ft/10 ft |
Special Qualities: | Sure-Footed, Charge, Low-Light Vision 60 ft |
Saves: | Fort +8, Ref +4, Will +6 |
Abilities: | Str 16, Dex 10, Con 18, Int 2, Wis 14, Cha 8 |
Skills: | Balance +7, Listen +7, Spot +7 |
Feats: | Alertness,Weapon Focus (Ram), |
Possessions: | None |
Organization: | — |
Challenge Rating: | 3 |
Allegiances: | |
Advancement: | 8-12 (Huge) |
Level Adjustment: | None |
Combat
Bighorner usually are peaceful until threatened. At that moment, the males begin by charging then ramming the foe while the youngs and the females run for safety.
Charge(Ex): If the bighorner moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn.This give a +2 to hit and -2 ac to the bighorner until the end of its turn, the target takes an extra (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength check or be knocked prone.
Sure-Footed(Ex): The bighorner has +4 on Strength and Dexterity saving throws made against effects that would knock it prone
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