Bighorner, Young (Fallout Supplement)
Bighorner, Young | |
---|---|
Size and Type: | Medium Animal |
Hit Dice: | 2d8+4 (12 hp) |
Mas: | 14 |
Initiative: | +1 |
Speed: | 30ft |
Defense: | 12 ac(+1 Dex, +1 Natural), touch 1, flat-footed 11 |
Base Attack/Grapple: | +1/+1 |
Attack: | +1 melee(1d4, 20/x2,Ram ) |
Full Attack: | +1 melee(1d4, 20/x2,Ram ) |
Space/Reach: | 5ft by 5ft/5ft |
Special Qualities: | Sure-Footed, Low-Light Vision 60 ft |
Saves: | Fort +5, Ref +2, Will +2 |
Abilities: | Str 10, Dex 12, Con 14, Int 2, Wis 14, Cha 8 |
Skills: | Balance +4, Listen +4, Spot +4 |
Feats: | Alertness |
Possessions: | None |
Organization: | — |
Challenge Rating: | 1 |
Allegiances: | |
Advancement: | None |
Level Adjustment: | None |
Combat
Bighorner Young rarely fight back and try to get behind their mothers for protection.
Sure-Footed(Ex): The bighorner has +4 on Strength and Dexterity saving throws made against effects that would knock it prone
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