Big Lantern Ghost (3.5e Creature)

Big Lantern Ghost

Size/Type: Large Undead
Hit Dice: 4d12+3 (29 hp)
Initiative: +4
Speed: 30 ft.
Armor Class: 12 (+2 Dex), touch 13, flat-footed 11
Base Attack/Grapple: +5/+1
Attack: Slam +8 melee (1d4+1)
Full Attack: Slam +8 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +4, Ref +3, Will +1
Abilities: Str 18, Dex 14, Con —, Int 9, Wis 9, Cha 8
Skills: Intimidate +3, Listen +9, Spot +10
Feats: Alertness, Blind-Fight
Environment: Any Underground
Organization: Solitary
Challenge Rating: 5
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: 16-28 HD (Large)
Level Adjustment: +4
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More information...

A large creature that seems to be covered in a greenish sheet with holes cut out for unseen eyes and a hidden mouth. It carries a lantern in it's short arms.

Big Lantern Ghosts are undead of large proportions. They don't like bright light and keep their lanterns dim. They enjoy dark areas. They are about 8 ft. tall and 4 ft. wide. They may come from the strange world of Subcon.

Combat

Big Lantern Ghosts attack by beating opponents with their hands. Their arms are incredibly short and the ghosts must get very close to attack.



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gollark: Maybe I should Laplace-transform Palaiologos now, for purposes.
gollark: osmarkscalculator™ doesn't know it.
gollark: Really? Oops.
gollark: Sufficiently general pattern matching is rather hard, so it cannot differentiate palaiologes.
gollark: osmarkscalculator™ can't really do those.
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