Berserk Fighter (5e Subclass)

Berserk Fighter

Fighter Subclass

This Subclass is designed to show off the physical capabilities of a warrior, specialising in channelling your anger and skills with a weapon and targeting all of that into the enemy foolish enough to stand in your way

Channel Hatred

Starting at 3rd level, you have learned to channel your hatred and fury into your strikes. You may go into Channel Hatred using a Bonus action, using all of you anger as fuel for you combat prowess as you gain the following benefits for 1 minute or until it is forcefully stopped by normal means of rage or incapacitated:

  • While attacking with a melee weapon, you gain an additional 1d4 damage die to each of you attacks, increasing the amount of die by 1 at 6th level, 11th level, 16th level, and 20th level
  • You have advantage on Strength, Dexterity Checks and Strength,Dexterity Saving Throws.
  • If you are able to cast Spells, you can't cast them or concentrate on them while raging.
  • You gain resistances to all non magical bludgeoning, piercing, and slashing damage.
  • At the end of your rage you gain the following debuffs:

    • After ending your rage, you gain 1 point of Exhaustion.

    You can Channel Hatred the amount of times equal to your Strength modifier halved (rounded up)


    Master at Arms

    Starting a 3rd level, you can combine your hatred with you skills, you are able to learn 2 maneuvers and you gain 2 superiority die which are d8s that fuel you maneuver, becoming d10s at 11th level, and d12s at 18th level. You gain another die at 7th level, and another 2 die at 15th level You gain additional Maneuvers at level 7 becoming 3 and another one at level 15

    saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:

    Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)


    Favoured Weapon

    Starting a 7th level, you have come to select a weapon you have come to greatly favor. You may pick a specific type of weapon to favour, this type of weapon gains an alternate stance that can be used as a bonus action, when you use this alternate stance you gain the following benefits:

    • You gain advantage on attack rolls
    • You gain a +2 damage to your attack rolls, damage become +3 at 13th level and +4 at 18th level

    While using this alternate stance you gain the following debuffs:

    • All attacks against you have advantage
    • All resistances that were given from rage have been removed


    The Mighty

    Starting at 10th level, your might and power has grown from the battles you have fought. You can increases your Strength and Constitution score by 2. To a maximum of 22


    Berserk Frenzy

    Starting at 15th level, you have come to unlock a violence within you that you yourself didn't even know. your Channel Hatred now transforms into Berserk Frenzy, giving you the following benefits in addition to your original Channel Hatred:

    • Your Channel Hatred lasts for a day and can only be stopped if you are either incapacitated or you deactivate it with a Bonus action.
    • Additional Channel Hatred damage die is increased to 1d6

    You gain the following debuffs in addition to your original Channel Hatred:

    • Once your Frenzy ends, you are tired. For one turn of combat, you are Paralyzed.


    Skill Enraged

    Starting at 18th level, while Channel Hatred/Berserk Frenzy is activated, all rolls with superiority die are automatically rolled a 12


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