Behemoth (3.5e Creature)

Large creatures of peace, the behemoth elephants prefer to simply wander around in a spot, permitting themselves to be blissfully unaware of anything around them. This tends to lead to them accidentally crushing small sleeping animals.

Behemoth
Size/Type: Large Animal
Hit Dice: 2d8+6 (16 hp)
Initiative: +0
Speed: 30 ft, 60 when enraged.
Armor Class: 14 (+2 Dex, -1 Size, +3 Nat), touch 14, flat-footed 12
Base Attack/Grapple: +1/+3
Attack: Slam +3 melee (2d6+3)
Full Attack: Slam +3 melee (2d6+3)
Space/Reach: +10/+5
Special Attacks: Trample 1d8+3
Special Qualities: Low-light vision, scent
Saves: Fort 6, Ref 6, Will 6
Abilities: Str 16, Dex 14, Con 17, Int 2, Wis 10, Cha 5
Skills: +4 Listen, + 3 Spot.
Feats: Alertness, Endurance, Iron Will, Skill Focus (Listen)
Environment: Abandoned Buildings.
Organization: Single, or in a Pair.
Challenge Rating: 1
Treasure: None.
Alignment: Always neutral
Advancement: ---
Level Adjustment: ---

A Behemoth Elephant.

Combat

When angered, a Behemoth tends to run around, trying to slam and/or trample any creature in it's path.

Trample (Ex): Reflex half DC 18. The save DC is Strength-based.


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