Behemoth (3.5e Creature)
Large creatures of peace, the behemoth elephants prefer to simply wander around in a spot, permitting themselves to be blissfully unaware of anything around them. This tends to lead to them accidentally crushing small sleeping animals.
Behemoth | |
---|---|
Size/Type: | Large Animal |
Hit Dice: | 2d8+6 (16 hp) |
Initiative: | +0 |
Speed: | 30 ft, 60 when enraged. |
Armor Class: | 14 (+2 Dex, -1 Size, +3 Nat), touch 14, flat-footed 12 |
Base Attack/Grapple: | +1/+3 |
Attack: | Slam +3 melee (2d6+3) |
Full Attack: | Slam +3 melee (2d6+3) |
Space/Reach: | +10/+5 |
Special Attacks: | Trample 1d8+3 |
Special Qualities: | Low-light vision, scent |
Saves: | Fort 6, Ref 6, Will 6 |
Abilities: | Str 16, Dex 14, Con 17, Int 2, Wis 10, Cha 5 |
Skills: | +4 Listen, + 3 Spot. |
Feats: | Alertness, Endurance, Iron Will, Skill Focus (Listen) |
Environment: | Abandoned Buildings. |
Organization: | Single, or in a Pair. |
Challenge Rating: | 1 |
Treasure: | None. |
Alignment: | Always neutral |
Advancement: | --- |
Level Adjustment: | --- |
Combat
When angered, a Behemoth tends to run around, trying to slam and/or trample any creature in it's path.
Trample (Ex): Reflex half DC 18. The save DC is Strength-based.
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