Beater (SAO) (3.5e Class)
Beater(SAO)
Based on the show Sword Art Online this is a class based off the main character Kirito who was labeled a "Beater" for being a beta tester and a cheater. So this will be a class using various skills that Kirito used throughout the series like the Duel Wielding skill and random other things.
Making a Beater(SAO)
Will have all knowledges because you're a beta tester so you will know more than the others around you, Duel Wielding. Will be discriminated by others for cheating, has difficulty making friends because no one will trust them. Will work well with Party members but they will occasionally want to work solo after a big quest or a boss raid.
Abilities: Intelligence will play a major factor because they will have any 4 knowledges and strength will also be a big roll because you would typically use a melee weapon for this class because of the duel wielding skill. Charisma will be used for bluff mostly but it doesn't hurt to have so you can make friends easier because everyone will hate you for being a beater so if you lie or explain your intentions then you should be fine. Thats pretty much it because wisdom will not need very much and dexterity will be good if you are wanting to sneak around and finally constitution won't do very much because you won't have to concentrate for anything.
Races: Only Human, unless your DM will allow you to use this class for something outside of an SAO type campaign.
Alignment: Any, for SAO designed campaign use Lawful Good, Neutral or Chaotic Evil.
Starting Gold: ×10 gp (500 gp).
Starting Age: Moderates.
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | Power Points/Day |
Powers Known |
Maximum Power Level Known | ||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
1st | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
2nd | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
3rd | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
4th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
5th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
6th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
7th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
8th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
9th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
10th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
11th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
12th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
13th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
14th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
15th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
16th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
17th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
18th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
19th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
20th | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Class Features
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Weapon and Armor Proficiency: .
Spells: choose their spells from the following list:
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1st—
2nd—
3rd—
4th—
5th—
6th—
7th—
8th—
9th—
Level | Spells Known | |||||||||
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0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | — | — | — | — | — | — | — | — | — | — |
2nd | — | — | — | — | — | — | — | — | — | — |
3rd | — | — | — | — | — | — | — | — | — | — |
4th | — | — | — | — | — | — | — | — | — | — |
5th | — | — | — | — | — | — | — | — | — | — |
6th | — | — | — | — | — | — | — | — | — | — |
7th | — | — | — | — | — | — | — | — | — | — |
8th | — | — | — | — | — | — | — | — | — | — |
9th | — | — | — | — | — | — | — | — | — | — |
10th | — | — | — | — | — | — | — | — | — | — |
11th | — | — | — | — | — | — | — | — | — | — |
12th | — | — | — | — | — | — | — | — | — | — |
13th | — | — | — | — | — | — | — | — | — | — |
14th | — | — | — | — | — | — | — | — | — | — |
15th | — | — | — | — | — | — | — | — | — | — |
16th | — | — | — | — | — | — | — | — | — | — |
17th | — | — | — | — | — | — | — | — | — | — |
18th | — | — | — | — | — | — | — | — | — | — |
19th | — | — | — | — | — | — | — | — | — | — |
20th | — | — | — | — | — | — | — | — | — | — |
Power Points/Day: A ’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: . In addition, he receives bonus power points per day if he has a high score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: . choose their powers from the following list:
0—
1st—
2nd—
3rd—
4th—
5th—
6th—
7th—
8th—
9th—
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a must have an score of at least 10 + the power’s level.
(Ex):
(Ps):
(Sp):
(Su):
:
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Ex-Beaters
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Epic Beater
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+ Int modifier skill points per level. |
:
:
Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.
Epic Bonus Feat List: .
Beater Starting Package
Weapons: .
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
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Feat: .
Bonus Feats: .
Gear: .
Gold: .
Playing a Beater
Religion: .
Other Classes: .
Combat: .
Advancement: .
Beaters in the World
“ | ” | |
—, |
Daily Life: .
Notables: .
Organizations: .
NPC Reactions: .
Beater Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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5 | . |
10 | . |
15 | . |
20 | . |
Beaters in the Game
Adaptation: .
Sample Encounter: .
EL : .
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