Beater (SAO) (3.5e Class)

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Beater(SAO)

Based on the show Sword Art Online this is a class based off the main character Kirito who was labeled a "Beater" for being a beta tester and a cheater. So this will be a class using various skills that Kirito used throughout the series like the Duel Wielding skill and random other things.

Making a Beater(SAO)

Will have all knowledges because you're a beta tester so you will know more than the others around you, Duel Wielding. Will be discriminated by others for cheating, has difficulty making friends because no one will trust them. Will work well with Party members but they will occasionally want to work solo after a big quest or a boss raid.

Abilities: Intelligence will play a major factor because they will have any 4 knowledges and strength will also be a big roll because you would typically use a melee weapon for this class because of the duel wielding skill. Charisma will be used for bluff mostly but it doesn't hurt to have so you can make friends easier because everyone will hate you for being a beater so if you lie or explain your intentions then you should be fine. Thats pretty much it because wisdom will not need very much and dexterity will be good if you are wanting to sneak around and finally constitution won't do very much because you won't have to concentrate for anything.

Races: Only Human, unless your DM will allow you to use this class for something outside of an SAO type campaign.

Alignment: Any, for SAO designed campaign use Lawful Good, Neutral or Chaotic Evil.

Starting Gold: ×10 gp (500 gp).

Starting Age: Moderates.

Table: The

Hit Die: d

Level Base
Attack Bonus
Saving Throws Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
FortRefWill 01st2nd3rd4th5th6th7th8th9th
1st++++
2nd++++
3rd++++
4th++++
5th++++
6th++++
7th++++
8th++++
9th++++
10th++++
11th++++
12th++++
13th++++
14th++++
15th++++
16th++++
17th++++
18th++++
19th++++
20th++++

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Bluff(Cha), Diplomacy(Cha), Disable Device(Int), Gather Information(Cha), Intimidate(Cha), Jump(Str), Any 4 Knowledges(Int), Listen(Wis), Preform(Cha), Profession(Wis), Search(Int), Sense Motive(Wis), Spot(Wis).

Class Features

.

Weapon and Armor Proficiency: .

Spells: choose their spells from the following list:

0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

Table: Spells Known
LevelSpells Known
01st2nd3rd4th5th6th7th8th9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Power Points/Day: A ’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: . In addition, he receives bonus power points per day if he has a high score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: . choose their powers from the following list:

0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

Maximum Power Level Known: This column determines the highest level power he can learn at this level.

To learn or manifest a power, a must have an score of at least 10 + the power’s level.

(Ex):

(Ps):

(Sp):

(Su):

:

--> :


Ex-Beaters

.

Epic Beater

Table: The Epic

Hit Die: d

LevelSpecial
21st
22nd
23rd
24th
25th
26th
27th
28th
29th
30th
+ Int modifier skill points per level.

:

:


Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.

Epic Bonus Feat List: .

Beater Starting Package

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Playing a Beater

Religion: .

Other Classes: .

Combat: .

Advancement: .

Beaters in the World

—,


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Beater Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
5.
10.
15.
20.

Beaters in the Game


Adaptation: .

Sample Encounter: .

EL : .



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gollark: NO END!!!
gollark: No. END.
gollark: THERE IS NO END!
gollark: "finish"?
gollark: <@485027179286102018> You do not have to learn everything in some arbitrary order.
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