Battlemage (5e Subclass)

School of Battle

You use your knowledge of wizardry to supplement a fighting style that inhibits your enemies from fighting properly. Using spells that slow, confuses and moves your foes around the battlefield, you are more durable and combat oriented than your bookish colleagues. However, choosing not to specialize in one of the arcane schools and traditions, you are not as good with magic as the pure wizards. Due to this you can only choose spells from the schools of Abjuration, Conjuration, Evocation and either Transmutation or illusion.

Whenever you gain an arcane feature, you can either choose one feature from the aforementioned schools and one from the school of battle or two features from the above schools

Arcane Warrior

Starting at 2nd level when you select this school, you gain proficiency in 2 martial weapons of your choice, which become your bond weapons, see in PHB under Eldritch Knight. You may use these weapons as a spell casting focus. You also gain proficiency with light armor, medium armor and shields.

Arcane Toughness

Beginning at 2nd level, you increase your hit points by 2. Additionally you gain one additional hit point whenever you gain a level in the Wizard class.

Arcane Attacks

Beginning at 6th level, you can attack an additional time whenever you take the attack action on your turn.

Arcane Accuracy

Starting at 10th level, your can add your INT modifier to all attack rolls with your bound weapons. This bonus increases to two times the modifier at level 16.

Arcane Power

Starting at 14th level, when you hit a target with a melee attack, you can choose to expend a 1st level spell slot to cause an additional 2d6 force damage; this increases by 1d6 for every spell slot you expend beyond the first (e.g. 3d6 force damage if you expend a 3rd level spell slot, 4d6 if you expend a 4th level slot, and so on.)


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