Battle Mage (5e Feat)
Battle Mage
Prerequisites: The ability to cast at least one spell
Your magical essence has been strengthened through the continued exposure to real combat. Whether it's through sheer combat experience or adrenaline, you have learned to weave more destructive magic.
- Choose two cantrips from acid splash, blastbolt, chill touch, eldritch blast, fire bolt, ice shards, poison spray, sacred flame, sandcast, shocking grasp, and any damaging cantrip approved by your DM. You learn these two cantrips, and when you cast them they use your casting ability.
- When you make a ranged spell attack, you do not suffer disadvantage on the attack roll if you are within 5 feet of a hostile creature.
- When you cast an instantaneous spell that requires a single spell attack roll, you can choose to take a -5 penalty to that attack roll. If you hit, you add +10 to the damage dealt by the spell, if the spell would otherwise deal damage.
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gollark: Three of which add a variety of tools of some sort.
gollark: He wouldn't have to use tinkers, there are *at least* 3 mods in that pack.
gollark: It's not like there aren't other mods in that list.
gollark: I can dredge up some usable alternatives, I suppose.
gollark: Why not?
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