Battle Jump (3.5e Feat)
Battle Jump [Fighter, General]
3e Summary::A falling charge that can be initiated with a running jump.
Prerequisite: BAB +1
Benefit: You can execute a charge by simply dropping from a height of at least the height of your opponent. You can’t jump from more than 30 feet above your opponent, nor can you effectively battle jump while under the influence of a fly or levitate spell or effect, as you have to hurl yourself down on your foe. If you hit, you can choose either to deal double damage with a melee weapon or natural attack or to attempt a trip attack. You are treated as one size category larger than normal if you try to trip your opponent with the battle jump. After you attack, you take falling damage as normal for the distance you jumped.
Normal: You may not make a `Battle Jump´.
Special: Can be found on page 42 in the Unapproachable East.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
gollark: In the A, B and C example, I'd want servers B and C to continue working even if A fails.
gollark: I mean, more generally, if I ensure that the servers are arranged acyclically, it gets easier, but that also has redundancy issues.
gollark: Yes, but I want redundancy.
gollark: I wonder if it would be possible to somehow run skynet routing on top of BGP or something insane like that.
gollark: What network?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.