Battle Dance (3.5e Feat)

This content deviates from Revised 3rd Edition standards. Its use could dramatically alter campaigns, take extreme care.
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the Revised 3rd Edition rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
'This feat is balanced against the Races of War sourcebook and is not meant for regular 3.5e gameplay. DMs are advised to closely look at the class and abilities before approval.'

Battle Dance [Combat]

3e Summary::You are a natural showman who has mastered a flamboyant fighting style; one which relies on flashy, unexpected moves that leave your opponents defenseless against your graceful attacks.

Benefits: This is a combat feat that scales with your Base Attack Bonus.

  • +0: You may use your Charisma modifier in place of your Strength modifier when attacking with any weapon that would benefit from Weapon Finesse.
  • +1: You may now use your Charisma modifier in place of Strength when determining how much damage you would inflict with such attacks.
  • +6: You may choose to use your Charisma modifier in place of your Dexterity modifier when calculating your Reflex saving throw.  You may also use your Charisma modifier in place of your Dexterity modifier for purposes of determining your AC.  Note that this includes, but is not limited to, how your Charisma modifier is limited due to armor or being caught flat-footed.
  • +11: You may add your Charisma modifier in place of your Dexterity modifier when calculating your Initiative modifier.
  • +16: As an immediate action, you can make a melee attack roll with one of your drawn melee weapons in response to a melee or thrown weapon attack.  If your attack roll exceeds your opponent's, then the attack misses.  In effect, you may opt to replace your AC with your attack roll.



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