Barbed Claws (4e Feat)

Barbed Claws [Racial]

Your claws are weapons
Prerequisite: Barbed Devil
Benefit: Your claws are melee weapons with which you are proficient. You have two sets of claws, one in each hand. Each has a +2 proficiency bonus, deals 1d6 damage, has the off-hand and brutal 1 properties, and is part of the light blade weapon group. When you are holding an item in one of your hands, you cannot use the claws in that hand to attack. You can enchant and disenchant your claws. When you disenchant your claws, they do not turn to dust.

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Back to Main Page 4e Homebrew Races Barbed Devil

gollark: It has basically the same effect.
gollark: Some of the current Emu War games actually came from the future through a bizarre time travel accident in 2081 or so, which makes the canons even more complex.
gollark: There are a bunch of websites with "canonical" timelines, but they all contradict each other because they focus on different mediums.
gollark: You can't just "summarise" the Emu War metacanons.
gollark: If your computer has an HTML5 backward compatibility renderer, that is.
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