Banshee Warrior (3.5e Creature)

Banshee, 1st Level Warrior

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Size/Type: Medium humanoid (banshee)
Hit Dice: 1d8 +1 (5 hp)
Initiative: +1
Speed: 40 ft.
Armor Class: 14, touch 11, flat-footed 13
Base Attack/Grapple: +1/+2
Attack: longsword +2 melee (1d8 +1) or shortbow +2 ranged (1d6/x3).
Full Attack: 2 longswords +0 melee (1d8 +1) or shortbow +2 ranged (1d6/x3)
Space/Reach: 5 ft/5 ft
Special Attacks: banshee's wail
Special Qualities: humanoid traits,improved lowlight vision.
Saves: Fort +3, Ref +1, Will -2
Abilities: Str 13, Dex 13, Con 12, Int 10, Wis 7, Cha 10
Skills: intimidate +6, sense motive +2.
Feats: Two-Weapon Fighting
Environment: Northern Continent
Organization: pair, band (3-20) or tribe (21-60 +50% non-combatants)
Challenge Rating: 1/2
Treasure: standard
Alignment: ussually chaotic neutral
Advancement: by character class
Level Adjustment: +0
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A feral looking warrior charges out of the brush at you, a dreadful scream coming from its lips.

The banshees are a race of brutal and cunning warriors, charging into battle, but also thinking before they do so. They live on the fringes of Rythan and Bas'Meran society, claiming work as mercenaries for either realm, but retaining their ancient tribal pride. The most signature ability of the banshees is their deadly wail, which can harm their foes while bolstering their own confidence. A typical banshee stands between five and six feet tall in height.

Combat

Banshees are ferocious fighters, asking no quarter and giving none.

banshee's wail (su)
once per day, a banshee can let out a horrific wail which deals 1d6 + (banshee's charisma modifier) damage to any creature within 60 ft. in addition, that creature also becomes shaken for rounds equal to 1d4 + banshee's charisma modifier. a will save (dc 10 + banshee's charisma modifier) halves the damage and eliminates the shaken effect. when a banshee reaches 5 hd, they can use this ability twice per day, at 10 hd three times, etc. when a banshee uses their wail, they also gain an additional +2 to will saving throws against fear for rounds equal to their charisma modifier.



Back to Main Page 3.5e Homebrew Creatures CR 1/2
Back to Main Page 3.5e Homebrew Campaign Settings Rytha and Bas'Mera, The Silver Lands.

gollark: Probably not.
gollark: Test.
gollark: *ponders changing it to be annoying*
gollark: Wow, you did.
gollark: I wonder if you typed it correctly.
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