MSRD:Balance (Skill)

This material is published under the OGL

Balance (Dex; Armor Penalty)

Check: The character can walk on a precarious surface. A successful check lets the character move at half his or her speed along the surface as a move action. A failure indicates that the character spends his or her move action keeping his or her balance and does not move. A failure by 5 or more indicates that the character falls. The difficulty varies with the conditions of the surface.

Narrow SurfaceDC*Difficult SurfaceDC
7–12 in. wide10Uneven or angled10
2–6 in. wide15Slippery surface10
Less than 2 in. wide20
*Add +5 to the DC if the narrow surface is slippery or angled; add +10 if it is both slippery and angled.

Being Attacked While Balancing: While balancing, the character is flat-footed (the character loses his or her Dexterity bonus to Defense, if the character has one), unless the character has 5 or more ranks in Balance. If the character takes damage, he or she must make a Balance check again to remain standing.

Accelerated Movement: The character can try to cross a precarious surface more quickly than normal. The character can move his or her full speed, but the character takes a –5 penalty on his or her Balance check. (Moving twice the character’s speed in a round requires two checks, one for each move action.)

The character can attempt to charge across a precarious surface. Charging requires one Balance check at a –5 penalty for each multiple of the character’s speed (or fraction thereof) that the character charges.

Special: A character can take 10 when making a Balance check, but can’t take 20.

A character with the Focused feat gets a +2 bonus on all Balance checks.

Time: Balancing while moving one-half the character’s speed is a move action.

Accelerated movement, allowing the character to balance while moving his or her full speed, is also a move action.




MSRD -> Skills


This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (place problems on the discussion page).
This is the Modern System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains MSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Can't do that, I think.
gollark: ```javascriptswitch (thing) { case 1: case 2: // do thing}```
gollark: Also, `equal` as an alternative for `be`.
gollark: Trouble with englishy languages is that they basically always end up not matching english very well and being really verbose as languages generally.
gollark: I was starring and unstarring that message rapidly for testing purposes.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.