Backward Heal (3.5e Power)
The target is healed 1 point of lethal damage (augment can make it more). Only lethal damage is healed this way, non-lethal damage is not healed, but you do automatically become stable. And then, the target takes a number of non-lethal damage equal to three times the amount of damage healed (including damage that isn't there, so if you have full HP, the non-lethal damage is still dealt). Ability damage to one ability score selected by the manifester is healed by 1d4-1 points.
Psychometabolism | |
Level: | Egoist 2 |
---|---|
Display: | Visual |
Manifesting Time: | 1 full round action |
Range: | Touch |
Target: | One creature touched |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial; see text |
Power Resistance: | No |
Power Points: | 3 (A) |
All of the above effects are negated with a successful save. However, regardless of save, roll on the table below (1d6):
Roll | Result |
---|---|
1 | Nothing |
2 | Nothing |
3 | Nothing |
4 | Nothing |
5 | Target becomes not fatigued and not exhausted |
6 | Target becomes fatigued (exhausted if already fatigued) |
Any creatures which are immune to non-lethal damage (even temporarily) are immune to the effects of this power.
Augment: You can augment this power in any combination of the following ways:
- Each additional power point you spend increases the amount healed by 1 and the save DC by one half (round down the total save DC).
- Spend 3 additional power points to manifest this power as a immediate action.
- Spend 3 additional power points to set the range to 30 ft, instead of requiring touch.
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