Backgrounds (Shard Ne'Vaal Supplement)
The background is a handy roleplaying element. It helps the DM and player make potential hooks and interest in a character beyond a simple cookie-cutter hero. Originally, in 4th edition's player's handbook, it was solely a means of flavor, with a few generic questions. Thank goodness that they changed that in the second player's handbook, on page 178.
Backgrounds in Shard Ne'Vaal are primarily to help your character blend in with the world, and decide what you know, so that you aren't some alien thing without a grain of sense in the world despite having lived here. Thus, they are varied across the world to allow you to better customize your origin.
Official Backgrounds
These are the ones made in official 4e content, with some flavoring tweaks. Their benefits apply as usual.
Parentage Backgrounds
All the following are part of the parentage series, which is like your inheritance.
Shard Ne'Vaal Specific Backgrounds
Shard Ne'Vaal Campaign Settingv | ||||||||
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Players' Handbook | Races, Languages, Classes, Backgrounds, Themes, Magic, Psionics, Religion, Literature, Legends and Lore | ||||||
Shard Ne'Vaal Crash Course | History, Geography, Climate, and the World, Bestiary, Flora, Factions, Calendar and Holidays, Cosmology and the Planes, Politics and Law | |||||||
Dungeon Master's Guide | About, Items of Legend, Campaign Ideas, Consumables, Sample Places, NPCS, Variant Rules | |||||||
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