You trap an enemy's consciousness within a mental labyrinth you form in its own mind, haunting it with its greatest nightmares.
4e Power Usage::Encounter Arcane, Implement, Psychic
4e Power Action Type::Standard Action
Ranged 20
Target: One creature
Attack: Intelligence Vs. Will
Hit: 3d10 + Intelligence modifier psychic damage
Effect: You trap the target within their own mind. While trapped, the target is considered unconscious. On its turn each round, the target can attempt an Intelligence check against your Will defense to escape the trap as a standard action. The target gains a cumulative +5 bonus to this check each time it fails. Upon recovering its senses, the nightmare ends and the target is no longer considered unconscious.