Auto Turret (D20 Modern Equipment)

Auto Turret

When this is activated (a standard action), it transforms into a turret that floats about three feet from the ground and fills one 5 ft. square. The Auto Turret cannot move and cannot be used by any creature or character. The Auto Turret automatically fires one shot each round at all creatures and characters that are not allied to the creature or character that activated it within 80 ft. of the turret. The auto turret has an attack bonus of +5, deals 2d8 damage, and has a range increment of 30ft. The auto turret can be destroyed: it has a hardness of 8, 30 hit points, and an AC of 10. The turret can be deactivated by the creature or character that activated it, or by one of his allies. In this case, it folds up to original size and can be reactivated as normal.

An auto turret has a purchase DC of 40, with a restriction of Mil (+3), and weighs 10lbs.


Back to Main Page D20 Modern Equipment
Back to Main Page D20 Modern Campaign Settings Halo Equipment Items.

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Halo franchise, and/or include content directly affiliated with and/or owned by Microsoft Studios. D&D Wiki neither claims nor implies any rights to Halo copyrights, trademarks, or logos, nor any owned by Microsoft Studios. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: My name shall forever be shrouded in mystery.
gollark: Have you tried using <:urn:463458440505720852>?
gollark: 🌵 🌵 🌵
gollark: Also RNA, from viral bits.
gollark: PotatOS is high in fibre!
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.