Atheism (3.5e Cleric Domain)

Atheism Domain

The atheism domain is often taken up by clerics who do not worship deities and instead follow a belief or ideology.

Granted Powers: Turn or destroy outsiders as a good cleric turns undead. Rebuke, command, or bolster outsiders as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Atheism Domain Spells

  1. Marak's Denial You counter a spell that was just cast.
  2. Detect Power Level You sense beings, and how powerful they are.
  3. Detect X You detect specific things similar to detect evil or detect good.
  4. Annihilate Common Matter You destroy matter, or animated objects, similarly to the disintegrate spell.
  5. Soul Burn You summon magic that literally burns the subject's soul.
  6. Call of the Reaper You call a reaper. Which brings someone back to life, even if they're unwilling. For a price.
  7. Achieve_Goals You or another touched creature gain bonuses to achieving a set goal.
  8. Wish A powerful spell that lets you alter fate itself.
  9. Hand of The God A large hand appears next to you to destroy your enemy.

Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Cleric Domains

gollark: Also it's impossible to view it without JS enabled.
gollark: I would suspect you're overwriting the public key then loading some signed code, but the loadstring looks too short for a signature.
gollark: It does? Neat.
gollark: Why the `shell.run` *and* `loadstring` though?
gollark: Hmm, this is interesting and gives me some ideas.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.