Astral Cannon (5e Spell)

You conjure a beam of astral energies that emanates from you in 100 foot line, 5 feet wide. All creatures in this area of effect must make a Dexterity Saving Throw. On a failure, creatures take 10d6 force damage. On a success, a creature takes half damage.

Astral Cannon
6th-level Evocation
Casting time: 1 action
Range: Self (100 foot line)
Components: V, S
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, increase the size of the damage die the spell uses by one for each slot level beyond 6th.


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