Assassin of Darkness (5e Subclass)
Assassin of Darkness
An Assassin of Darkness is a roguish subclass that can be chosen at 3rd level by a rogue. An Assassin of Darkness is a person who strikes from the shadows where the enemy cannot see them.
Spellcasting Ability: Intelligence is your spellcasting ability. You use your Intelligence whenever a spell refers to your spellcasting ability. You choose spells from the Wizard spell list.
Spell save DC = 8 + your proficiency bonus + your intelligence modifier
Spell attack modifier = your proficiency bonus + your intelligence modifier.
Rogue Level |
Cantrips Known |
Spells Known |
—Spell Slots per Spell Level— | |||
---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | |||
3rd | 3 | 3 | 2 | — | — | — |
4th | 3 | 4 | 3 | — | — | — |
5th | 3 | 4 | 3 | — | — | — |
6th | 3 | 4 | 3 | — | — | — |
7th | 3 | 5 | 4 | 2 | — | — |
8th | 3 | 6 | 4 | 2 | — | — |
9th | 3 | 6 | 4 | 2 | — | — |
10th | 4 | 7 | 4 | 3 | — | — |
11th | 4 | 8 | 4 | 3 | — | — |
12th | 4 | 8 | 4 | 3 | — | — |
13th | 4 | 9 | 4 | 3 | 2 | — |
14th | 4 | 10 | 4 | 3 | 2 | — |
15th | 4 | 10 | 4 | 3 | 2 | — |
16th | 4 | 11 | 4 | 3 | 3 | — |
17th | 4 | 11 | 4 | 3 | 3 | — |
18th | 4 | 11 | 4 | 3 | 3 | — |
19th | 4 | 12 | 4 | 3 | 3 | 1 |
20th | 4 | 13 | 4 | 3 | 3 | 1 |
- Shadow Initiate
At level 3, an Assassin of Darkness learns a fighting style from the fighter list of fighting styles. You can also use your bonus action to attack with an offhand weapon if you use a cantrip that forces you to make a melee attack and you are Two-Weapon Fighting. At level 3, you also gain dark vision out to 90 ft.
- Embrace of shadows
At level 9, you gain the ability to see in all darkness, whether magical or mundane out to 90 ft. Also at level 9 your weapon attacks score a critical hit on a roll of 19 or 20.
- Shadow Weapon
At level 13, you may bond a weapon to yourself, through a 1 hour long ritual. As a bonus action, you can summon the weapon from the shadows and dismiss it as a free action. If you are not holding the weapon at the end of your turn it vanishes into the shadows however the weapon doesn't vanish if it is sheathed. A weapon bonded to yourself in this manner also deals 1d10 psychic damage to a target on a hit.
- Master of Shadows
At 17th level, you gain the ability to turn invisible as an action while in dim light or darkness.
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