Assassin's Spit (5e Disease)

Assassin's Spit

This disease is for use in conjunction with the regular Assassin's poison attack. If a creature fails their Constitution and is poisoned, they have ten minutes before disease begins to set in. They roll another Constitution save DC 15. If they pass, they get a fever and the disease dissipates. If they fail, they gain 1 level of exhaustion per dawn until acted upon by a lesser restoration spell or similar magic, or die.


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gollark: So the idea is that *you* pick a value for your patent, and anyone who is willing to put up that much money can buy it off you.
gollark: One of them was to make it so you had to pay some % of your patent's value to keep it (probably an increasing-over-time amount). Now, you might say "hmm but how do you assess value", which is an entirely reasonable concern.
gollark: There are various interesting proposals for adjusting them.
gollark: I mean, we have patent laws for that, no? They could use tweaking too.
gollark: Yes, I am in favour of that sort of thing.
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