Assassin's Spit (5e Disease)

Assassin's Spit

This disease is for use in conjunction with the regular Assassin's poison attack. If a creature fails their Constitution and is poisoned, they have ten minutes before disease begins to set in. They roll another Constitution save DC 15. If they pass, they get a fever and the disease dissipates. If they fail, they gain 1 level of exhaustion per dawn until acted upon by a lesser restoration spell or similar magic, or die.


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gollark: I throw the bee to create an apiolectromagnetic field with a direction perpendicular to the line between the centre of the apiopyroform swarm and me.
gollark: ++roll d20
gollark: Fine, I roll to summon bee.
gollark: I don't even have bees in my pocket or something?
gollark: I roll to create an apiolectromagnetic field with a direction perpendicular to the line between the centre of the apiopyroform swarm and me, then.
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