Assassin, Variant (5e Subclass)
Assassination
Roguish Subclass
- Level 3
- Guild initiate
You are a member of the Guild (rank increases as you level)
- Level 3
- Fighting style
You adopt a particular style of fighting as your specialty. Choose a fighting style from the list of optional features. You can't take the same Fighting Style option more than once, even if you get to choose again. at level 9 you get a second fighting style. at level 13 you get a third fighting style.
Light Blades - Weapons with the Light or Finesse property get a +1 to your Attack Rolls and a +1 to your damage rolls.
Stealthy Fighter - While under the effects of Stealth and using a light weapon, your attacks get a +2 to your Attack Roll so long as you remain in stealth
Heavy Hitter - The first attack you make on an enemy with a Melee weapon that has the Two-Handed or Versatile property makes them lose -1 AC until the beginning of your turn
Hand to Hand - Your Unarmed Strikes use Dexterity and you gain +2 to Damage rolls, and a +1 to attack rolls with Unarmed Strikes
- Level 3
- Assassinate
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
- Level 3
- Backstab
You can maximize all your damage dice if you are behind your target.
- Level 3
- Footwork
You can give yourself a bonus to your Initiative rolls equal to your dexterity modifier.
You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
- Level 9
- Precision
Your weapon attacks score a critical hit on a roll of 18-20.
- Level 13
- Assassination From Above
Gain the ability to transfer fall damage, max of 10d6, to an unsuspecting target. That target must succeed in a DC:16 Dexterity check to avoid damage. If you are under the effects of Stealth when you attempt this, the target has Disadvantage on the throw.
- Level 17
- Death Strike
Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.
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