Asera (5e Race)

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Asera

"I'm an Asera. The desert wanderers as you call us. We travel the wastes, looking for anything fun. From unique rock formations to the ruins of an ancient civilization. We find it all."

-Altet, of the South

Physical Description

Desert Warmth by Squeedgemonster on deviantart

History


Asera Names

Asera take no differences between male and female names, and have no reason to use last names. They use either their own names, or names they find on the road when talking to other nomadic tribes.

They take names mostly of Egyptian sounds, but will also go for African sounds as well.

Altet, Herit, Itet, Kewap, Sulten,

Asera Traits

Asera are creatures of wanderlust, born from the collective will of everyone who wishes to see new places.
Ability Score Increase. Your Wisdom score increases by 2 and your Charisma score increases by 1.
Age. Asera typically reach maturity at the age of 15, and typically live to the age of 100.
Alignment. Asera tend toward chaotic alignments, with chaotic good being the most common.
Size. Asera range from 5 to 6 feet tall.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Wanderlust. Whenever you make a Wisdom (Survival) check made to determine something about natural terrains such as forests, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Labyrinth Recall. Asera can do a DC 10 (Survival) check to remember any path they have taken.
Love of Learning. You may gain proficiency in one skill or tool proficiency of your choice, and your proficiency bonus is doubled for any ability check made using that tool or skill.
Languages. You can speak, read, and write Common and one other language of your choice.

<Wanderer>

Nimble Footwork. At 3rd level, you have learned the ins and outs of running. Your base walking speed becomes 40 feet, and whenever you take the Dash action, you ignore nature-based difficult terrain, i.e. thick bushes or deep water, until the end of the turn.

<Spellcaster>

Innate Spellcasting. You can cast the expeditious retreat spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 3rd level, you can cast the spider climb spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the blink spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.

Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 7″+1d1290 lb.× (2d8) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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gollark: You can study it as a black box by measuring inputs and outputs.
gollark: Even if, somehow (not that I believe this) our mind is computed on "souls" or something instead of the matter in our brains, you can still study it.
gollark: Wait, how is that even related? Please define materialism.
gollark: I mean, humans are irrational but our behavior can be studied like other things.
gollark: Should we *not* do that?
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