Armor Modifications (D20 Modern Equipment)

For human armors there are multiple ways to customize the pieces and overall style that your armor takes. Use these armor pieces to customize both visually as well as functionally your armor. Consult your GM for what pieces you have access too in-game, as well as the starting build of your default armor.

Halo (D20 Modern Campaign Setting)
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Battle Armor

Helmet

Table: Helmets
HelmetACSpecial
Only one Helmet can be worn at a time.
ODST (Orbital Drop Shock Troopers)
ODST+1None.
-ODST UA/CNM+2U/A, CNM.
-ODST CBRN/HUL+1CBRN, HUL.
EOD
EOD+0Medium Fortification.
-EOD CNM+0Medium Fortification, CNM.
-EOD UA/HUL+1Medium Fortification, U/A, HUL.
Pilot
Pilot-1+6 Spot & Search.
-Pilot UHUL-III-1UHUL-III.
-Pilot UA/UHUL-III+0U/A, UHUL-III.
Recon
Recon+0+4 Hide, URS.
-Recon HUL+0HUL.
Military police
Military Police+0None.
-Military Police CBRN/HUL/RS+0CBRN, HUL, RS.
-Military Police HUL/RS/CNM+0HUL, RS, CNM.
Ceramic
Ceramic+1U/A.
-Ceramic U/A-II/HUL/FC+2U/A-II, HUL, FC.
-Ceramic U/A-II/CNM/TCM+2U/A-II, CNM, TCM.

Torso

Table: Chest
ChestACSpecial
Only one Chest can be worn at a time.
HP/Ceramic+2U/A, DR5/Ballistic.
UA/ODST+2U/A, DR 5/Force.
Tactical/Recon+0+2 Hide, Upgraded Storage Capacity.
Collar/Breacher+4U/A-II, -10 Movement Speed.
Assault/Sapper+2DR 10/Explosives, Upgraded Storage Capacity.

Shoulder

Table: Shoulder
ShouldersACSpecialJoint Abilities
ODST+.5None.DR 2 (Force)
Recon+0+.5 hide+1 Hide.
Grenadier+0None.DR 1/Explosives & DR 1/Slashing.
Ceramic+1None.DR 1

Gauntlet

Table: Gauntlet
GauntletACSpecial
Two Wrist Upgrades can be worn at a time.
HP/Ceramic+.5U/A.
UA/ODST+0UHUL-II.
Tactical/Tac-Pad+0DSM.
Tactical/Command+0CNM.
Tactical/UTSM+0TCM.
Assault/Breacher+0Upgraded Ammo Capacity.

Boot

Table: Boot
BootACSpecial
UA/ODST+0DR 2.5 (Force).
HP/Ceramic+.5U/A.

Accessory

Table: Accessory
AccessoryACSpecial
Two Accessories can be worn at a time.
UA/Chobham+1None.
Tactical/Hard Case+0Small Weapon Slot.
UA/NXRA+1None.
Tactical/Trauma Kit+0RIK.
Tactical/Soft Case+0Increased Storage Capacity.

Spartan Battle Armor

Helmets

Table: Helmets
HelmetACSpecial
Only one Helmet can be worn at a time.
Mark V
Mk.V+0None
-Mk.V UA+1U/A.
-Mk.V UA/HUL+1U/A, HUL.
CQC (Close Quarters Combat)
CQC+0None.
-CQC CBRN+0CBRN.
-CQC UA/HUL+1U/A, HUL.
ODST (Orbital Drop Shock Troopers)
ODST+1None.
-ODST UA/CNM+2U/A, CNM.
-ODST CBRN/HUL+1CBRN, HUL.
HAZOP (Hazardous Operations)
HAZOP+0CBRN.
-HAZOP UCBRN/HUL+0UCBRN, HUL.
-HAZOP UCNM+0CBRN, UCNM.
EOD (Explosive Ordinance Disposal)
EOD+0Medium Fortification.
-EOD CNM+0Medium Fortification, CNM.
-EOD UA/HUL+1Medium Fortification, U/A, HUL.
Operator
Operator+0None.
-Operator UA/HUL+1U/A, HUL.
-Operator CNM+0CNM.
Grenadier
Grenadier+1DR 5/Explosives
-Grenadier UA+2U/A.
-Grenadier UA/FC+2U/A, FC.
Air Assault
Air Assault+0+2 Spot and Search, UHUD.
-Air Assault UA/CNM+1U/A, CNM.
-Air Assault UFC+0UFC.
Scout
Scout+0+2 Hide, HUD.
-Scout HUL/RS+0HUL, RS.
-Scout CBRN/CNM+0CBRN, CNM.
EVA (Extra Vehicular Activity)
EVA+0+4 Search and Spot, XHUD, URS.
-EVA CNM+0CNM.
-EVA UA/HUL+1U/A, HUL.
JFO (Joint Fires Observer)
JFO+1U/A, HUL.
-JFO UHUL+1UHUL.
-JFO UA+2U/A.
Commando
Commando+1U/A, CNM, FC.
-Commando CBRN/UCNM+1CBRN, UCNM.
-Commando UA/UFC+2U/A, UFC.
Mark V (MJOLNIR)
Mk.V (M)+1Increased Mjolnir Shielding (2/1)
-Mk.V (M) CNM+1CNM.
-Mk.V (M) UA+2U/A.
Gungnir (Heavy Tactical Assault)
Gungnir+2U/A - II, CNM, FC, RS, CBRN, HUL.
-Gungnir UHUL/URS+2UHUL, URS.
-Gungnir UCBRN+2UCBRN.
Pilot
Pilot-1+6 Spot & Search.
-Pilot UHUL-III-1UHUL-III.
-Pilot UA/UHUL-III+0U/A, UHUL-III.
Recon
Recon+0+4 Hide, URS.
-Recon HUL+0HUL.
Mark VI (MJOLNIR)
Mk.VI (M)+1Upgraded Mjolnir Shielding (4/3)
-Mk.VI (M) UFC-II+1UFC-II
-Mk.VI (M) UA/UHUL+2U/A, UHUL.
Security
Security+0Shielding Upgrade (1/0)
-Security UA/HUL+1U/A, HUL.
-Security CBRN/CNM+0CBRN, CNM.
Military police
Military Police+0None.
-Military Police CBRN/HUL/RS+0CBRN, HUL, RS.
-Military Police HUL/RS/CNM+0HUL, RS, CNM.
CQB (Close Quarters Battle)
CQB+1None.
-CQB HUL/RS/CNM+1HUL, RS, CNM.
-CQB UA/HUL+2U/A, HUL.

Chests

Table: Chest
ChestACSpecial
Only one Chest can be worn at a time.
Base Chest Upgrades.
HP/Halo+1None.
HP/Parafoil+0Base Plate for the G-25 PAS Airfoil Carapace.
UA/Ceramic+2U/A, DR 5/Ballistic.
Armored Chest Upgrades.
UA/Counter Assault+1U/A, Storage Capacity.
UA/ODST+1U/A, DR 5/Force.
UA/Base Security+1U/A, DR 3/-.
Tactical Chest Upgrades.
Tactical/LRP+0Upgraded Storage Capacity - V.
Tactical/Recon+0+2 Hide, Upgraded Storage Capacity.
Tactical/Patrol+1+2 Hide, Move Silently.
Collared Chest Upgrades
Collar/Grenadier+0Improved [G] Shielding (2/0).
Collar/Breacher+4U/A-II, -10 Movement Speed.
Collar/Grenadier UA+1Improved [G] Shielding (3/1).
Assault Chest Upgrades.
Assault/Sapper+2DR 10/Explosives, Upgraded Storage Capacity.
Assault/Commando+1U/A, Upgraded Storage Capacity.

Shoulders

Table: Shoulders
ShouldersACSpecialJoint Abilities
Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.
FJ/Parafoil+0None.Shoulder Locks for the G-25 PAS Airfoil Carapace.
HAZOP+0None.DR 1/-.
JFO+.5Undermount for Extra Shoulder.Cannot Stack JFO Shoulders.
Recon+0+.5 hide+1 Hide.
UA/Multi-Threat+1-5 Movement Speed.
Jump Jet+0None.Increase Jetpack Maneuverability to (Poor).
EVA+.5None.DR 5/Non-Lethal.
Gungnir+ .5Mjolnir Shielding (1/0Mjolnir Shielding (0/1)
ODST+1None.None.
UA/Base Security+0None.+5 Movement Speed.
CQC+1None.None.
Operator+0None.None.
Commando+.5None.+1 AC while being Flanked, Mjolnir Shielding (1/0).
Grenadier+0None.DR 1/Explosives & DR 1/Slashing.
Sniper+0+5 Ammo Storage.Recoil Mount - Reduce Multiple Attack Penalty by 1.
Mjolnir+0Mjolnir Shielding (1/0).Mjolnir Shielding (2/1).
Security-II+.5Mjolnir Shielding (1/0)+1 AC while being Flanked.

Wrist

Table: Wrist
WristACSpecial
Two Wrist Upgrades can be worn at a time.
HP/Ceramic+.5U/A.
UA/ODST+0UHUL-II.
Tactical/Tac-Pad+0DSM.
Tactical/Command+0CNM.
Tactical/UTSM+0TCM.
Assault/Breacher+0Upgraded Ammo Capacity.

Knee

Table: Knee
KneeACSpecial
Two Knee Upgrades can be worn at a time.
FJ/Parafoil+.5Knee Locks for the G-25 PAS Airfoil Carapace.
Gungnir+.5None.
Grenadier+.5Mjolnir Shielding (1/0).

Accessories

Table: Accessories
AccessoryACSpecial
Two Accessories can be worn at a time.
UA/Chobham+1None.
Tactical/Hard Case+0Small Weapon Slot.
UA/NXRA+1None.
Tactical/Trauma Kit+0RIK.
Tactical/Soft Case+0Increased Storage Capacity.

Armor Modules

(U/A) Upgraded Armor - +1 AC (Already Included in AC).
(U/A-II) Upgraded Armor - II - +2 AC (Already Included in AC).
(HUL) Hardened Uplink - Increase Range of Transmission by 50%.
(UHUL) Upgraded Hardened Uplink - Increase range of transmission by 75%.
(UHUL-II) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.
(UHUL-III) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.
(CBRN) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.
(UCBRN) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.
(CNM) Command Network Module - +4 Leadership Checks.
(UCNM) Upgraded Command Network Module - +6 Leadership Checks.
(FC) Field Command Module - +4 Jump, Climb, and Tumble Checks.
(UFC) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.
(UFC-II) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.
(RS) Remote Sensors - +5 Spot Check.
(URS) Upgraded Remote Sensors - +7 Spot Checks.
(DSM) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.
(TCM) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.
(RIK) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.

Visors

Visor Type

Table: Visor Types
VisorSpecial
Only one can be worn at a time.
Base Visors.
A-1HUD.
A-2UHUD.
A-XXHUD.
Assault Visors.
C-1CSS, E/A.
C-1ACSS, E/A, AC.
C-2CSS, E/A, AC, A/SIL, WIL, CMS.
Recon Visors.
R-1RSS, I/VL, A/LS, CMS.
R-2RSS, I/VL, A/LS, CMS, LMS, A/E, EIM, RDB.
Medic Visors.
M-1MSS, LFI, MDB, LFM, A/VR, LIS.

Color

Table: Visor Color
Color
Green
Silver
Blue
Black
Gold
Red
Purple
Clear
White
Holographic

Lenses

Table: Lenses
LenseSpecial
Nightvision120ft. Darkvision.
Infared+5 Spot checks against warm blooded creatures.
X-RaySee through 10 hardness or less.
Lifevision+10 Spot Checks against sentient lifeforms.
Negative+2 Spot checks.
TelescopingSee x5 and x10 your range of vision.

Visor Modules

(HUD) Heads Up Display - +2 Attack rolls, Search, & Spot checks, 2 Module Slots
(UHUD) Upgraded Heads Up Display - +4 Attack rolls, Search, & Spot checks, 3 Module Slots
(XHUD) Programmable Heads Up Display - +6 Attack rolls, Search, & Spot checks, Module Slots
(CSS) Combat Support System - +1 Attack rolls
(RSS) Reconnaissance Support System - +2 Search, Spot, & Listen Checks
(MSS) Medical Support System - +2 Heal checks, take 10's on Heal checks on minor issues
(E/A) Enemy/Ally Recognition - No chance of hitting ally when shooting into melee
(AC) Ammo Counter - Reduce reload time to a swift action
(A/SIL) Armor/Shield Integrity Log - +2 AC while fighting defensively
(WIL) Weapon Integrity Log - +1 Weapon Hardness for purposes of sundering
(CMS) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to beat
(LMS) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to beat
(LIS) Lifeform Integrity Sensors - +2 Heal checks, take 10's if rushed
(I/VL) Information/Voice Log - +2 Intel checks to remember info
(A/LS) Area/Landscape Scanner - No penalty for moving through rough terrain
(LFI) Life Form Identifier - +5 Knowledge(Xenology)
(LFM) Life Form Monitor - Heal checks made to stabalize dont cause damage if failed by less than 5
(MDB) Medical Database - +5 Heal checks
(RDB) Refference Database - +5 Knowledge checks
(EIM) Environmental Identification Module - +10 Search checks made to identify anything in the surroundings


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