Armello (5e Campaign Setting)

This page was marked as abandoned on 13:38, 12 January 2021 (MST) because: Incomplete for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Rating: 1 / 5
This is a very minimal page, most likely a Stub. Please help expand this.

What are the rating guidelines in more detail?
Why is Armello (5e Campaign Setting) rated how it is?
What is the correct campaign setting formatting?
If you feel this campaign setting does not deserve the current rating, start a discussion and the rating will be discussed

Armello

A world of folklore in the making.

A realm where the forces of nature and desolation are pitted in a constant battle. A place where beasts rule in place of men, elves, dwarves, or humanoids. A place ruled by four ruthless clans; their constant striking and maneuvering affects the lives of the common folk.

And you: you are all the citizens of this land, subject to its turmoils, witness to its splendors. Perhaps you can help shape the fate of the realm. Perhaps you, too, can be a hero.

Armello is a strategy-based digital board game produced by League of Geeks. Anthropomorphic animal heroes undergo quests to gain political prestige, win magical blessings, harness the power of dark magic, or hone their skill in combat, all in pursuit of the throne. Heroic fantasy by way of Redwall or Brothers Grimm.

This campaign setting is in progress. Content may undergo major changes as edits continue.

Campaign Setting Information

Players Guide

Races
From Rat to Bear, the sentient creatures of Armello serve as races available to players.
Classes
An in-depth discussion about each class, how they fit in the world, and how some need to be changed to fit the setting.
Equipment
Any variations in the standard equipment that need to be addressed.
Magic
The nature of arcana in the realm.
Religion and Beliefs
Explore the philosophies of Armello and the opposing mystical forces that shape the land.
Factions and Organizations
Many groups vie for power within the kingdom. With whom will you throw in your lot?

The Realm of Armello

The World & Locales
Both general regions and specific points of interest.
Time and History
A timeline of historical events, and recommendations on where to base your adventures.
Society
The structure of status within the clans and monarchy of Armello.
Cosmology
The various planes, and how they are translated into the setting.
Bestiary
Monsters are not so common in the land of Armello. That does not mean, however, that adversity is not easily found.
NPCs
From the mightiest heroes to the most dastardly villains.

Dungeon Master's Guide

About
A good place to start when considering DMing in this setting.
Artifacts
Items of immense power and significance within the realm.
Variant Rules
A collection and explanation of all variant rules touched upon in other parts of this setting.
Adventures & Tables
Adventures, quests, random encounters, and other resources.
Adding to Armello
Questions, comments, complaints, concerns, revisions, ideas, hopes, dreams, repressed childhood memories, etc.



Back to Main Page 5e Homebrew Campaign Settings

gollark: Suuuuure.
gollark: Actually, we COULD demote him anyway.
gollark: Or in general.
gollark: coral should do it and lyricly is to be demotion if he disagrees.
gollark: I mostly meant that ironically.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.