Areani Necromancer (3.5e Prestige Class)
Areani Necromancer
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Becoming an Areani Necromancer
Race: | Elf or Half-elf, from the Areanal region of Ebberon. |
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Alignment: | Any non-evil |
Skills: | Knowledge (arcana) 6 ranks, Knowledge (religion) 6 ranks, Profession (mortician) 5 ranks |
Feats: | Spell Focus (necromancy) |
Spells: | Able to cast Spawn Screen as an arcane spell, and able to cast Consecrate as a divine spell |
Domains: | Access to the Deathless domain |
Special: | Able to Turn Undead |
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +2 | Turn Undead, Domains | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | |||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +3 | Armored Mage (light) | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | |||||||||||||||||||||||||||||||||||
3rd | +1 | +3 | +1 | +3 | Necromantic Prowess (+1) | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | |||||||||||||||||||||||||||||||||||
4th | +2 | +4 | +1 | +4 | Zone of Consecration | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | |||||||||||||||||||||||||||||||||||
5th | +2 | +4 | +1 | +4 | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | ||||||||||||||||||||||||||||||||||||
6th | +3 | +5 | +2 | +5 | Necromantic Prowess (+2) | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | |||||||||||||||||||||||||||||||||||
7th | +3 | +5 | +2 | +5 | Major Consecration | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | |||||||||||||||||||||||||||||||||||
8th | +4 | +6 | +2 | +6 | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | ||||||||||||||||||||||||||||||||||||
9th | +4 | +6 | +3 | +6 | Necromantic Prowess (+3) | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | |||||||||||||||||||||||||||||||||||
10th | +5 | +7 | +3 | +7 | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | ||||||||||||||||||||||||||||||||||||
11th | +5 | +7 | +3 | +7 | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | ||||||||||||||||||||||||||||||||||||
12th | +6 | +8 | +4 | +8 | Necromantic Prowess (+4) | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | |||||||||||||||||||||||||||||||||||
13th | +6 | +8 | +4 | +8 | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | ||||||||||||||||||||||||||||||||||||
14th | +7 | +9 | +4 | +9 | +1 level of existing arcane spell casting class/ +1 level of existing divine spell casting class | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Class Features
All of the following are features of the Areani Necromancer prestige class.
Weapon and Armor Proficiency: Areani Necromancers gain no proficiency with any weapon or armor.
Domains: Areani Necromancer levels stack with cleric levels in regard to granted domain powers.
Spells per Day: When a new Areani Necromancer level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not however, gain any other benefit a character would have gained (bonus metamagic or item creation feats, Bard or Assassin abilities and so on).(but see improved turning and necromantic prowess below.)
If the character had more than one arcane or divine spellcasting class before becoming a Areani Necromancer, he must decide which class he adds each level of Areani Necromancer for the purpose of determining spells per day. Once these classes are chosen, they may not be changed.
Turn Undead (Su): Areani necromancer class levels stack with levels of all other classes that grant the ability to turn undead for the purpose of determining the character's effective cleric level for turning. See Turn or Rebuke Undead, page 159 of the Player's Handbook. For example, a 5th level cleric/ 4th level sorcerer/2nd level areani necromancer turns undead as a 7th level cleric. The bonus from his necromantic prowess ability, once it is gained, also applies.
Armored Mage (light) (Ex): Normally armor of any type interferes with an arcane spellcaster's gestures, which can cause your spells to fail if those spells have a somatic component. An areani necromancers limited focus and specialized training, however, allow you to avoid any chance of arcane spell failure as long as your restrict yourself to light armor. This training does not extend to other forms of armor nor does this ability apply to spells gained from any other spell casting classes.
Necromantic Prowess (Ex): At 3rd level, an areani necromancer gains unsurpassed power over death. When he turns undead, casts a necromancy spell, or uses a spell-like ability that mimics a necromancy spell, his effective caster level increases. The bonus is +1 at 3rd level, +2 at 6th level, +3 at 9th level, and +4 at 12th level and higher.
Zone of Consecration (Su): At 4th level, a areani necromancer begins to exert his authority over undead. This aura is identical to the effects of the consecrate spell (see page 212 of the Player's Handbook).
Major Consecration (Su): At 7th level, an areani necromancer extends his authority over undead. The supernatural aura of positive energy surrounding him (see Zone of Consecration, above) now extends to a radius of 10 feet per areani necromancer class level.
Ex-Areani Necromancers
An Areani Necromancer who becomes evil, creates a negative energy infused undead, or otherwise grossly violates his religious order's code of conduct loses all divine spells, and any abilities granted through the areani necromancer prestige class. He may not progress any farther in levels as an areani necromancer. He regains his abilities and advancement potential if he atones for his violations (see the atonement spell description page 201 in the Player's Handbook), as appropriate.
Playing a Areani Necromancer
Combat:
Advancement:
Resources:
Areani Necromancers in the World
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NPC Reactions:
Areani Necromancer Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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11 | . |
16 | . |
21 | . |
26 | . |
Areani Necromancers in the Game
Adaptation:
Sample Encounter:
EL whatever:
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