Archdragoon (5e Subclass)

Archdragoon

Unrivaled is their skill with a spear. The Archdragoon is agile and quick to such a degree that witnesses say they are but a blur. It takes patience, strength, a strong will and many years of training to become a master of the spear. Spear Masters learn through their training that protecting those close to you takes priority over everything else, even yourself. Archdragoons frequently take the front line, striking fast and accurately, aiming for weak spots, slits and gaps in enemies' armor. They are aggressive, but can be defensive if the need arises, especially in the case of helping a friend.

When you take this subclass, you gain the following benefits:

  • Proficiency in the Perception and Acrobatics skills
  • Base speed is increased by 20 ft.

Beginning when you choose this archetype at 3rd level, you learn to travel through space in the blink of an eye; like a spear in the wind. You can teleport up to 60 ft as an action. You may still use the attack action after blinking. On your attack, you have advantage for the duration of the turn. You can perform this once per combat.

In addition, whenever you use the attack action, you can make one additional attack.

Counter Attack

Starting at 7th level, your reactions become faster than a blink. You can roll to hit a counter attack when a creature or person attempts to strike you. In addition when using a spear with the versatile property, you always deal the damage associated with two-handed attacks, even if it is held in one hand.

Quick Blows

Starting at 10th level, you can make three spear attacks as a bonus action. You must complete a short or long rest before using this feature again.

Dark Illusion

Starting at 15th level, you learn that spear work requires great speed. Once every short or long rest you use an action or bonus action to move faster than the eye can track, creating an afterimage dodging an attack or creating an opportunity for one moving 15 ft from the starting point. Once the afterimage is made you gain advantage on your next attack.

Sky Splitter

Starting at 18th level your body and mind have transcended to the skies. Once per long rest you can throw your spear up to 60ft towards a target piercing and damaging anything in its path. Your attack roll counts as a critical strike plus 1d6 of additional damage. As a bonus action you can call your spear and have it blink back to you.

Once you achieve 18th level you also gain the following benefits:

  • You can use the Quick Blows ability twice between short or long rests.
  • You can add you proficiency bonus to damage rolls.

Back to Main Page 5e Homebrew Character Options Subclasses

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