Archaic Gothic Fighter (D20 Modern Advanced Class)

Archaic Gothic Fighter

The Archaic Gothic Fighter is a master of Ancient Weapons in the modern world. He uses technological enhancement of primitive weapons such as explosive arrows, chain mail with force fields and power swords.

Requirements

Ability Score: Strength 14

Base Attack Bonus: +3

Feat: Archaic Weapons Proficiency

Allegiance: The fighter must be conservative, devoted to ideals of a lost age.

Class Information

Hit Die: d10

Action Points: 6 + one-half character level, rounded down, every time the Archaic Ghotic Fighter attains a new level in this class.

Class Skills

The Archaic Ghotic Fighter’s class skills (and the key ability for each skill) are: Craft (Chemical, Blacksmith, Technology) (Int), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), Tumble (Dex)

Skill Points at Each Level: 3 + Int modifier.

Table: The Archaic Gothic Fighter
LevelBase
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Rep Def Special
1st+1+1+0+0+1+1Bonus Feat
2nd+2+2+0+0+1+1Fine Archer
3rd+3+2+1+1+1+1Bonus Feat
4th+4+2+1+1+2+1Item List
5th+5+3+1+1+2+2Bonus Feat
6th+6+3+2+2+2+2Bonus Feat
7th+7+4+2+2+3+2Master Swordsman
8th+8+4+2+2+3+2Superior Maceman
9th+9+5+3+3+3+3Bonus Feat
10th+10+6+3+3+4+3Hero Reborn

Class Features

All of the following are class features of the Archaic Gothic Fighter


Fine Archer

At first level, the Archaic Gothic Fighter gains Fine Archer. Add 20 yard to range for any bow.

Item List

Gained at level four the Archaic Gothic Fighter gains Improved PL. The Archaic Gothic Fighter have a affinity for ancient technologies. .

The class can take any medieval weapon or armor and strenghen it with technology. This allows the player to build a weapons or armors from the list of allowed Models found here.


Electro-Composite Bow.

This model send electrically chocking arrows charged in the moment of projection. The only power source is the strenght to bend the bow and the kinetic energy from the arrow itself.

  • Purchase DC: 26
  • Required technology:none.
  • Damage: 1d8+4d6+1.

weight 2.3 lb. It can be taken apart and reinstalled.

  • Size:small and concealable:very.
  • range :80 ft. rate of fire :1.
  • hardness:6.
Arrows.

Modified arrows replace their damage stats In all other ways the arrows looks like arrows. All these arrows have the size and form of arrows.


Grenade Arrows (damage as Sonics Grenade or Shrapnel Grenade).
  • Purchase:15
Explosive Arrow Grenade (damage as Thermite Granade).
  • Purchase:15
  • Arrow(damage N/A, Se Smoke Grenade).
  • Purchase:15
  • Shuriken(Shrapnel Grenade).
Chocking weapons.

Axes, Spiked clubs and maces can be equiped with a chocking electfic field. Concussion Mace.

  • purchase: 18
  • se:concussion Rod( d20 future tech).


Powersword/Axe/Mace

The powersword is a cross between future vibro blades, chain sword and energy shield weapons. It uses a energy field to increase its hardness and impact together with a fine net of microscopic vibrating edges that let the blade easier glide with its lenght across the target.

  • Damage as small size + 6.
  • Hardness 20
  • Purchase: 22
Sword by advanced materials.
  • Purchace 12
  • Damage 1d8+2
  • Weight: 3lb.
Leather and Iron Straps

Mostly a half naked light armour with a force field A symbol or medallion usually contain the force field.

  • weight 2 lb
  • defence bonus + 6
  • hardness 20.


Bonus Feat

At 3rd, 6th, and 9th level, the Archaic Ghotic Fighter gets a bonus feat. The bonus feat must be selected from the following list, and the Gunslinger must meet all the prerequisites of the feat to select it.


Armor Proficency Light,Armor Proficency Medium, Armor Proficency Heavy,Exotic Melee Proficency , Cleave,Great Cleave, Two Weapon Fighting, Blind Fight, Combat Reflexes,Point Blank Shot, Skip Shot, Far Shot,Improved Disarm, Improved Trip,Dodge, Agile Ripose, Whirlwind Attack


Master Swordman

At seventh level, the Archaic Gothic Fighter gains Master Swordsman. Archaic Gothic Fighter is an master of martial arts based on swords. System. If one of these conditions are true.

  • The opponent has a melee weapon that is one size smaller

than the Archaic Gothic Fighters sword.

  • The opponent has a melee weapon that is shorter

than the Archaic Gothic Fighters sword.

  • The opponent is unarmed or have an firearm.

The Archaic Gothic Fighter gain +3 initiative and +1 Base Attack.


Superior Maceman

At eight level, the Archaic Gothic Fighter gains Superior Maceman. He is now trained at swinging heavy Maces quickly and smash through other melee weapons and parry attacks. System:

If the opponents weapon has a weight less than the Archaic Gothic Fighters Mace. He automatically Parry any Attack of Opportunity. If the Archaic Gothic Fighter hits an opponent then knives and firearms are automatically disarmed.

Hero Reborn

At tenth level, the Archaic Gothic Fighter gains the Hero Reborn class feature. The character remember his past life as an knight,samurai, rogue or any other type of warrior from a ancient time. This may or may not an delusion but the characters gains the benefit from this class feature anyway.

Benefit. The Archaic Gothic Fighter gainst +2 Base Attack Bonus on Power Attack. Must use an Archaic weapon.



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