Arcane Bolt Tower (5e Trap)

Arcane Bolt Tower

These mysterious magical pillars are relics of an ancient civilization long since past, and have proven superb guardians to those who can take advantage of their powers. A glowing blue orb sits atop the pillar, surrounded by stonework fashioned after a claw.

The arcane bolt tower is a large object, with 150 hit points and an armor class of 14. It can see targets out to a range of 120ft, and is not affected by darkness or invisibility. The tower's vision is obstructed only by physical barriers such as walls and other cover. If a creature is behind half cover, it must make a DC(19) Stealth check to avoid being seen. This DC lowers to 17 in three-quarters cover, and 15 in total cover.

At the end of a creature's turn that the tower can see, it issues forth a barrage of five magic missiles at the creature, dealing 5d4+5 force damage to the creature.


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3.50
(2 votes)
gollark: For what?
gollark: They also could just… ban them… if they had evidence good enough to message everyone for.
gollark: Oh, well, if there was an actual issue like that (very implausible) they would send a system message and not try and spread it like that.
gollark: I don't know what a DC mod is, but they are wrong and/or lying, or you're just wrong and/or lying about its provenance.
gollark: <@700434270157668514> Have you not seen that message get posted *quite often* with the names changed on fairly popular servers?
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