Arcane Body (4e Paragon Path)

Arcane Body

I have more power in my little finger than you do in your whole body.
—Aurius, Human Witch, Speaking to an apprentice.

Prerequisite: Warlock, Focused Channeling class feature

You have toughened your body to the point where you can store any amount of energy in it and focus massive amounts of arcane power into even the smallest parts of it.

You've also mastered the control of arcane energy in your body so it's second nature. Moving it for protection or attack doesn't even require thought anymore.

This power also tends to cause your body to glow brightly wherever you focus your energy.

Arcane Body Path Features

Arcane Body Movement (11th Level): You gain a +1 bonus to attack rolls made with arcane melee attacks.
Body Amplification (11th Level): You can use an action point to use your second wind if you have already used it once this encounter.
Arcane Fortitude (16th Level): You gain Resistance 4 to all damage.

Arcane Crash Arcane Body 4e Power Type::Attack 11
You charge your enemy with your body fortified by arcane energy and release it at the moment of impact.
4e Power Usage::Encounter  Arcane, Implement
4e Power Action Type::Standard Action Melee 1
Target: One creature
Attack: Wisdom Vs. Reflex
Hit: 3d10 + Wisdom modifier damage and you push the target a number of squares equal to your Constitution modifier.
Special: This attack can be used at the end of a charge in place of a basic melee attack.

Focused Body Arcane Body 4e Power Type::Utility 12
You focus your energy into just the place your enemy strikes.
4e Power Usage::Daily  Arcane, Implement
4e Power Action Type::Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: The attack deals half damage and you gain resistance 10 to all damage until the end of your next turn.

Full Energy Transfer Arcane Body 4e Power Type::Attack 20
You focus all of your energy into a single part of your fist, and transfer it to your enemy with a single touch.
4e Power Usage::Daily  Arcane, Implement
4e Power Action Type::Standard Action Melee 1
Requirement: You must have at least one free hand.
Target: One creature
Attack: Wisdom Vs. Reflex
Hit: 1d4 + Wisdom modifier damage and the target is stunned (save ends).
Aftereffect: The target is dazed (save ends).
Aftereffect: The target takes a -2 penalty to attack and skill rolls.



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