Arawn (3.5e Deity)
Enter 'h', 'd', 'l', 'i', 'g', or 'o' for parameter 'hdligo' | |
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Symbol: | A golden skull |
Home Plane: | |
Alignment: | LN |
Portfolio: | Death, undead, healing |
Clergy Alignments: | |
Domains: | Death, Healing, Renewal, Destruction, Undeat |
Favored Weapon: | Sickle |
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Dogma
Death happens. It is a vital part of life. It is no more glorious or morbid than birth, nor is it any more sacred. But it is important. None, not even his/her high clergy, know why Pwyll's older brother/sister chooses to have two forms, or why one who preaches the sanctity of death is so happy to delay it. But it does happen, and the clergy try to be there when it does.
Clergy and Temples
Clergy are often drawn to Arawn during times of grief, finding solace in his/her teachings. Training is on a master/apprentice system and most clerics have another trade which is also taught, typically grave keeping, embalming or midwifery. Plain dusky gray is the nature of these robes.
Unlike many of his/her water house family, Arawn has strict and involved ceremonies and large prominent temples. The ceremonies focus on the departed, the lessons they taught and the lessons they never learned, and on the process of grieving and then, of course, getting on with life. Death happens, but not yet.
Arawn takes sacrifices of dried plants and herbs.
Pantheon
{{3.5e <!-Type (Greater, Hero, Lesser, etc. When "Over" please use Overdeities and remove the next word)-> Deities Breadcrumb}} [[Category:<!-Type (Greater, Hero, Lesser, etc. When "Over" or "Demi" please use Overdeity or Demigod and remove the next word)-> Deity]]