Apothecary (3.5e Feat)

This material is published under the OGL

Apothecary [General]

3e Summary::You have extensive knowledge of poisons and how to distill and manufacture them.
Prerequisite: None
Benefit: You can create any poison following the craft rules using your Craft (alchemy) or Profession (herbalist) skills, with a DC equal to the save DC of the poison, except that each skill check represents one day's (rather than one week's) work. Many poisons require more expensive or rare components, as decided by your DM.
Special: You must have an Alchemist's lab in order to create a poison.

Notes: Depending on your campaign, poison creation may be treated as a house rule based on your Craft (alchemy) or Profession (herbalist) skill, rather than a feat. Alternatively, enterprising DMs could create a Craft (poison) skill that accomplishes the same effect.

--
Author: Eric D. Harry © Eric D. Harry 2001   This feat is from the NBoF, please see NBoF Credits.
Revised by the Netbook of Feats Review Board
NBoF Balance Rating (0 to 5 Scale)
OverallPurpPowPortCompRule
Property:3e NBoF Rating::4.404.504.504.504.004.50

Back to Main Page 3.5e Homebrew Character Options Feats Equipment Feats
Back to Main Page 3.5e Homebrew Character Options Feats Craft Feats
This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.

Open Game Content (place problems on the discussion page).
This is a NBoF Feat. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains NBoF material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.