Ant Swarm, Fire (3.5e Creature)
The first bite the swarm takes sends your skin into a fit of itching. The poison has already began its work.
Size/Type: | Diminutive Vermin (Swarm) |
---|---|
Hit Dice: | 2d6 (8 hp) |
Initiative: | +3 |
Speed: | 15 ft. (3 squares), 15 ft. climb |
Armor Class: | 16 (10 +4 size +2 dex), touch 16, flat-footed 14 |
Base Attack/Grapple: | +1/-- |
Attack: | Swarm (1d6 plus poison) |
Full Attack: | Swarm (1d6 plus poison) |
Space/Reach: | 10 ft./0 ft. |
Special Attacks: | Distraction |
Special Qualities: | Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits |
Saves: | Fort +4, Ref +1, Will +0 |
Abilities: | Str 5, Dex 4, Con 10, Int —, Wis 10, Cha 2 |
Skills: | Climb +10, Spot +4 |
Feats: | — |
Environment: | Any warm |
Organization: | Solitary, army (2-4 swarms), or colony (6-14 swarms) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Neutral |
Advancement: | — |
Level Adjustment: | — |
Fire ant swarms are usually vegetarians, but creatures that happen to disturb their feeding will find themselves in immense pain from the fire ants' poisonous bites.
Combat
A fire ant swarm seeks to surround and attack any living prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move. If a swarm successfully kills a creature, it will begin tearing it apart to transport back to the colony.
Distraction (Ex): Any living creature that begins its turn with a fire ant swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Poison (Ex): Injury, Fortitude DC 11, initial damage 1d2 Constitution damage.
Skills: A fire ant swarm has a +4 racial bonus on Hide and Climb checks.
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