Animated Armor (3.5e Race)

Animated armor

a sentient suit of armor with a soul trapped inside it

Personality

Animated armor aren't that expressive as they are suits of armor

Physical Description

They're suits of armor

Relations

usually positive with their creators, unless the transference was done less than willingly

Alignment

animated armor can be any neutral alignment.

Lands

Keeps and crypts of necromancers or wizards making drastic experiments

Religion

They follow whatever religion their master follows

Language

they speak common and the language of their creators

Names

they have the names they had in life, unless they forgot then they'll take a name they're given without question.

Racial Traits

  • +2 Strength, +2 Dexterity, 2 Charisma, 2 intelligence: they are made of strong iron and steel
  • Humanoid
  • Medium: As medium creatures, Animated Armor gain no bonuses or penalties due to their size.
  • Animated Armor base land speed is 30 feet
  • +4 Racial Bonus to all Disguise checks when pretending to be plain armor.
  • +2 Racial Bonus to intimidation checks
  • Automatic Languages: Common and one language their master knew. Bonus Languages: Any (Except Hidden).
  • Favored Class: Fighter
  • Level Adjustment: +0

Vital Statistics

Table: Animated Armor Random Starting Ages
AdulthoodSimpleModerateComplex
14 years+1d4+1d6+2d4
Table: Animated Armor Aging Effects
Middle Age1Old2Venerable3Maximum Age
40 years60 years80 years+2d20 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Animated Armor Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4' 10"+2d10120 lb.× (2d4) lb.
Female4' 5"+2d1085 lb.× (2d4) lb.



Back to Main Page 3.5e Homebrew Races

gollark: u64? This is not a float thus no.
gollark: The floats won't be for strings but individual codepoints (well, as a few bytes) so they are numbers and not not numbers.
gollark: Those will be handled separately.
gollark: This is a mere string type, it does not contain booleans.
gollark: It will use floats PROPERLY.
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