Animal Feat Training (3.5e Feat)

Animal Feat Training [General]

3e Summary::Teach your animal lethal tricks.
Prerequisite: Handle Animal 4 ranks, target animal is trained for war (Handle Animal tricks attack and down, or any package that contains those abilities).
Benefit: You can train a feat to one of your animals or animal companions. The feat must be a fighter bonus feat or a monstrous feat, and the animal must qualify for this feat. Training a feat takes 1d4 days.

Dying: Should your animal die, you can teach a feat to another animal.

Losing or Selling: If you lose or sell your animal, it forgets its training in 1d4 days.
Special: You may choose this feat multiple times. Each time you assign a new feat to one of your animals.



Back to Main Page 3.5e Homebrew Character Options Feats Monstrous Feats

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.