Anguish Domain (5e Subclass)

Anguish Domain

Clerics of Anguish try to kill themselves to meet their god in a way that there god would approve of most decide to try and sacrifice their life trying to protect their friends and family or dying honorably in combat.

Anguish Domain Spells
Cleric LevelSpells
1stCompelled Duel, Shield of Faith
3rdMagic Weapon, Warding Bond*
5thAura of Vitality, Beacon of Hope
7thBanishment, Aura of Purity
9thReincarnate, Skill Empowerment

Followings of God

At 1st level, you gain guidance cantrip. You also gain proficiency with heavy armor.

Faithful Friend

Starting at 1st level, when a creature attacks a creature other than you that is within 5 feet of you, you can use your reaction to Push them 5 feet and take the damage instead even if the attack would hit your AC or not.

Channel Divinity: Your Sins Are Mine

At the 2nd level, your Channel Divinity feature allows you to take any condition from an ally including Curses and Diseases by transferring your life essence for theirs.

Holy Protector

At 6th level you gain the a fighting style of either Defense or Protection

Defensive: While you are wearing armor, you gain a +1 bonus to AC.

Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Channel Divinity: Wrath of a Dead God

At the 8th level, you channel the divinity of your god through your body for one turn, if your unable to use a body part or are inflicted with a physical ailment (EX:Broken Arm) the divinity will temporarily restore you till the beginning of your next turn. you gain proficiency with all weapons adding +5 to your attack and replaces weapon attack rolls with your spell attack roll dealing an addition 4d6 of Radiant or Necrotic damage depending on your alignment. At the start of your next turn you receive two point of exhaustion.

My Life For Yours

At the 17th level You can channel your life into someone casting the True Resurrection spell as if it were a Wish with no component cost removing all Ailments, Curses, Diseases that may have persisted after death. The component that you sacrifice is 10% of your maximum Health.

Your Life Is Now Ours

Additionally at 17th level, when an enemy you can see dies within 60 feet of you, you or one creature of your choice that is within 60 feet of you regains hit points equal to the damage dealt on that turn. You can use this feature only if you aren't incapacitated. Once you use it, you can't do so again until a short or long rest.


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