An Inconvenient Rock (5e Hazard)

An Inconvenient Rock

When a creature moves over this stone, it must succeed on a DC 12 Dexterity check or fall prone and take 1d4 bludgeoning damage. If the creature has taken the Dash action this turn, it has disadvantage on the check and takes 1d6 damage instead. A creature who succeeds on a DC 13 Wisdom (Perception) check, or who has a passive Perception of 13 or more can take a bonus action to pick up and throw this rock. It deals 1d4 bludgeoning damage when thrown, and has a range of 20/60 feet.


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gollark: Hz is something like oscillations per second, so it's kind of vaguely not really very right.
gollark: I mean, it's kind of vaguely correct-ish not really.
gollark: 5.
gollark: 30MH/s? Hahahahahahahaha.
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